If you're going to diesgn a team built for a FCP defense, you need to have elite OD guards and far-above average OD for the rest of your players. You also need to have some seriously great rebounders since FCP helps the other team get a lot of offensive rebounds and 2nd chance points, and you also need to very dolid with ID to help your defenders stop baskets when the FCP fails and defenders are outnumbered on D. Oh, and with a faster game pace, you either need to keep your players' stamina up or have bench players near as good as the starters since they'll be getting heavier minutes.I don't think there's an offensive counter against FCP (or if there was, I'd wait until after our match later in the season before I'd tell you what it is. ) If I knew an FCP was likely to come, I might adjust my lineup a lttle bit, which I can usually do since I tend to carry players with balanced skills but also tend to have a few swing players who could float between SG and SF or SF and PF. I'd make sure I had better ball handlers in the game, but I'd also favor better rebounders since points from offensive rebounds are the best offset against the inevitable increased TOs. And since I tend to have rosters with good depth rather than high-paid superstars, I'll often counter FCP with a fast-paced offense and maybe my own FCP and try to wear the other team out and beat their bench with my bench. My bench is usually the better bench, that how I roll (most seasons). The last few seasons my depth wasn't so great and I lost a few tragic games inthe 2nd half, but dropping down to D.III took care of that problem.