You're not the final word on all matters BB.
I didn't claim anything like that. :P
I said that everyone who watches RL basketball and who watched a few games in the BB match engine should notice this problem.
It seems pretty easy to fix: just lower the amount of jump shooting fouls and increase the amount of and 1 fouls near the rim to keep the overall foul numbers balanced.
The problem is: how would the foul distribution change for the players? Jump shooters would go to the free throw line less and big men more, which wouldn't be realistic, because in RL small guards who drive to the basket a lot get more calls then big guys (unless the big guys are dominant but suck at shooting free throws like Dwight Howard).
So I think, with this change a slight shift in the foul distribution towards guards driving to the basket would need to be implemented to keep everything realistic.
This topic is not the most important issue concerning the match engine though, so I'd understand if it will be ignored for now.