BuzzerBeater Forums

BB Global (English) > Economy

Economy (thread closed)

Set priority
Show messages by
This Post:
00
152075.350 in reply to 152075.341
Date: 8/19/2010 5:15:51 AM
Overall Posts Rated:
522522
My roster cap is closer to 500k. I just only use 200k of it.
So my point is that I could spend 500k in salaries, but I don't need to, and so I get to keep some profit each week to try and improve.

I'm not saying the economy is the same, I'm just saying that I think that there would be a way to run a team effectively and still make a profit :)

This Post:
00
152075.351 in reply to 152075.338
Date: 8/19/2010 5:17:42 AM
Overall Posts Rated:
522522
You started by IV, I started by VI.


So you mean that until you are in div 4 you make less profit than I do initially because I start in div 4?

This Post:
00
152075.352 in reply to 152075.348
Date: 8/19/2010 5:40:34 AM
BC Hostivař
II.2
Overall Posts Rated:
12031203
Second Team:
Jirkov
I think we both wrote very similar suggestion. But in your I can't find which kind of income would you like to use to make differencies.
As I wrote before I think there shouldn't be any difference of formula for incomes maybe for division III or IV and lower (it doesn't mean no difference in real incomes, the team/league with better values of variables for formula would have higher incomes). Than every team in Div III and lower can compete on TL with any other team Div III team all around the world. If there is weaker Div III in some smaller country, the teams would gain less money on merchandise and TV contracts.

This Post:
00
152075.354 in reply to 152075.346
Date: 8/19/2010 5:42:21 AM
Overall Posts Rated:
5656
Hey, I was not proposing a solution, I'm nobody how could I do a thing like that! I was just trying to make people see that there's a problem... and trying to explain to people answering every post with the same sentence ("all teams in your league are in the same condition, so why whine?") that the problem is not in the league itself, it's in the market and in the impossibility to grow as a team at the same speed we grow as managers.

This Post:
00
152075.355 in reply to 152075.351
Date: 8/19/2010 5:48:40 AM
Overall Posts Rated:
8484
You started by IV, I started by VI.


So you mean that until you are in div 4 you make less profit than I do initially because I start in div 4?

Sure, one in IV earns 75k from TV contract, one in V earns 45k from contract and if one starts by IV with a 25k roster, he earns more than one of VI with a 25k roster.

This Post:
00
152075.356 in reply to 152075.351
Date: 8/19/2010 5:51:47 AM
Overall Posts Rated:
77
That's spot on the point.

The maximum revenue you can get in Div. V or VI is far lower than the one you get in Div. IV or above BUT when you're given your first 18 players they have (almost) the same salary, it doesn't matter if you're in Div. I,II,III,IV,V or VI.

It's an easy sum to make: same expenditures for salaries but very different revenues due to your geographical position.

The point is, as it has been made before, that:

- all users in Div. I in the countries of BB: around 1500 (adjusted for bot teams in top leagues)
- users in Div. V in SPA and ITA only (taken as the two biggest countries): around 7500 (adjusted for bot teams)

Here we see the same people discussing who are in top leauges and have zero knowing of what playing in a lower league means. It'd be interesting to see BBs and GMs waive their top league team and start with a Div. V or VI team in either Spa, Ita or Fra for example. This way they'll probably realize that for 80% of the players this game is frustrating.

A possible solution? Take away the 1 promotion - 4 relegation ratio. Make it 2 and 3 and possibly restructurate the league system from 1:4 to 1:2.
This will exacerbate some players in big countries (i could well end up in Div. VII or VIII this way), but it'll create afar more dynamic game and restore the fun that has been lost in the past months - also for a relative newcomer such as myself.

This Post:
00
152075.357 in reply to 152075.350
Date: 8/19/2010 6:04:35 AM
Overall Posts Rated:
303303
My roster cap is closer to 500k. I just only use 200k of it.
So my point is that I could spend 500k in salaries, but I don't need to, and so I get to keep some profit each week to try and improve.

I'm not saying the economy is the same, I'm just saying that I think that there would be a way to run a team effectively and still make a profit



You use 200k ....because you can.
You can because your nation now hasn't high level of team.
So you can stay in II division with this salary cap and at the same time,do a little treasure that you'll use when you are ready to win.
Good strategy,nothing to say but we can't do the same thing because ( i repeat) using this kind of gameplay,we finish in low divisions...
Instead you can use it ,win games,keep merchandise and contract tv of high level,many people in palace with high prices and so on...
i don't say you " you wrong"...i say you " don't compare the economic situation/managment team between australia and italy,for example.
i hope you understand what i'm saying even if my english isn't so good

edit ; can you explain me when you say "my cap is closer 500k"....???
Your incomes are 500k considering tv contract,palace and merchandising?

Last edited by TheIsoTruth at 8/19/2010 6:46:08 AM

Come me nessuno mai!
From: RainMan13

To: red
This Post:
00
152075.358 in reply to 152075.327
Date: 8/19/2010 7:14:34 AM
Overall Posts Rated:
288288
I just dont see this being a massive problem as you do I guess.


We just have different opinions.

And my point about someone promoting every year was a bit of an ass comment, but it was meant to show that while you continue to say you are at a disadvantage and cannot promote even with genius management, someone does promote, every year. So, if they can do it under the same circumstances as you, why cant you do it?


I never said "i'm not going to be promoted due this disadvantage"... We are talking about differences in incomes and consequential difference in "purchasing power" on the global market! Again, don't write things i don't have said. Maybe someone else wrote it, but just because i share one point with them, doesn't mean i agree completely with them.

I still havent once seen a good argument as for why small country managers and big country managers should have 100% even 'market power.' Time for analogy :P Its like saying that NBA teams and NFL teams (or in your case EPL teams and Euroleague BBall teams) need to make the same amount of money, eventho they have no direct competition with each other.


You're trying to make fun of my analogy with a wrong analogy!... because it's true, NBA and NFL don't have direct competition, BUT they DON'T share the same player market! While "Big country" and "small country" do.
You should really stop using analogies :P

So if you could, prove to me why you need to be able to buy player X just as much as random d2 malta guy needs to get player X. It most certainly isnt because you will be facing him someday and he had unfair advantage in gaining players, because that will never happen.

We are not facing in a competition but we are facing each other on the market, that's the point. If the other manager had to work hard to get his money and he had more than me because he worked harder, very well, he'll win the bid challenge on the market and that's ok.
But a lot of times it happens that i'm facing a user that got his money easily, because he started in a high division with high incomes and he doesn't even have to have an high level roster to stay high in his league because most of the other teams are bots. By the way, i'm not saying it's his fault!!! He's just playing according to his financial possibilities, he shouldn't limit itself just to help me.

I know Italy/Spain middle divisions are quite a bit harder than everywhere else, but I cant imagine them being so much harder than every other big country that they are the only ones who run into this problem. This is a generalization, but mostly I have seen comments from Italians and Spanish users on here, which makes some sense as they DO have the hardest road to the top. But more than anything, it sounds like a lot of them are frustrated at not being able to beat the other users in their country, and without knowing a way to get out, this is where they arrive.


Well, i don't know the other country situation, because i don't play in their leagues. Maybe the other countries (medium populated ones) are not yet facing that problem because they don't have as much active teams as italy/spain (4000-5000). When other countries will reach those numbers, we could compare.


Last edited by RainMan13 at 8/19/2010 7:16:56 AM

This Post:
00
152075.359 in reply to 152075.354
Date: 8/19/2010 7:21:51 AM
BC Hostivař
II.2
Overall Posts Rated:
12031203
Second Team:
Jirkov
I used the same sentence several times, because it looks like you (plural) hadn't read it. Besides this sentence I wrote here many other thoughts.
However even if there are some changes in this game you have to fight with your bad conditions for several season, because any changes should be expected step by step. Hardly any can expect immediate significant changes which totally turn around global economy and improve your situation.
So, if the games is boring for you at the moment you can choose from 2 basic possibilities:
1) accept conditions for the moment, do your best for your team within them and wait for any future changes, eventually you can suggest some improvement, therefore there is suggestion forum, nobody is "nobody"', anybody can have inspirational ideas
2) leave the game (and eventually start playing new team in a small country so that you can profit with advantages of small country)

Last edited by rwystyrk at 8/19/2010 7:40:22 AM

This Post:
00
152075.360 in reply to 152075.329
Date: 8/19/2010 8:03:24 AM
Le Cotiche
III.1
Overall Posts Rated:
772772


- the current deflation which is undermining the value of training,


i actually think deflation makes training much more important
not training for trading, but training for your team

that's because with low prices the good players are less likely to hit the market, so you must create them by yourself

Last edited by mark_lenders at 8/19/2010 8:04:58 AM

Advertisement