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The BB Training Crowd-Sourcing Project

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This Post:
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203921.357 in reply to 203921.356
Date: 12/9/2012 5:59:48 AM
Overall Posts Rated:
13691369
Well, the change normally would only happen if the new position has equal salary or would exceed his hold, the training sourcing thingy doesn´t seem to take that into account though. Nevertheless, just wanted to point it out, as I found it kinda ... odd

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203921.358 in reply to 203921.357
Date: 12/9/2012 10:06:12 AM
Overall Posts Rated:
986986
Potential formula and salary formula are different. Player best position is based on potential formula, not salary formula, I think. I think someone could check this out if this would happen also in BB

This Post:
00
203921.359 in reply to 203921.358
Date: 12/9/2012 10:25:31 AM
Overall Posts Rated:
13691369
I know, I´m not talking about a negative impact on potential though ;) Straight money here...

Zwei Dinge sind unendlich, die Dummheit und das All...
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This Post:
00
203921.361 in reply to 203921.359
Date: 1/15/2013 4:16:22 PM
Overall Posts Rated:
13691369
Are we making some progress in the other areas of the analysis stuff, such as influence of trainer 6 / 7 coaches et al?

Are those graphs going to be online at some point again?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203921.362 in reply to 203921.361
Date: 1/18/2013 10:05:26 PM
Overall Posts Rated:
13691369
Had to re-install Firefox and can´t seem to get the GM script running.
It shows active. The page (...Training) is recognized, but the "upload training" buttons won´t appear. Using GM 17.01 and FF 18.01. Any technical advice?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203921.363 in reply to 203921.362
Date: 1/24/2013 11:14:06 AM
Overall Posts Rated:
228228
Not sure... my GM expert is out of town this week, so I'll check in with him when he's back.

As for the question up thread about salary dropping... it shouldn't really happen, since salary is chosen as the max of the salary calculated for each position. The problem is with the "salary-monster adjustment", since that's applied *after* the max() is taken. But the adjustment that i found for this season's data was very, very small (to the point where i should probably just exclude it), so while you can see a drop, it shouldn't be very substantial.

To the other question up thread, I'm getting close to a solution to putting all the analyses back online. The probably won't update in real-time, but that shouldn't matter too much since most of the data is pretty stable at this point. Work has gotten in the way of me making more progress on this, but hopefully it won't be too much longer.

From: wozzvt

This Post:
66
203921.364 in reply to 203921.1
Date: 1/24/2013 5:03:07 PM
Overall Posts Rated:
228228
Ok, I've managed to shift a lot of the processing off-site, so I've re-linked a bunch of the analysis pages. There's a possibility there's still too much being done on this server, though, so we'll have to monitor things for a little while before I commit that these are 'permanent'.

Btw, the trade-off for shifting processing off-site is that it means the analysis is being done based on a cache of the data. Which means that it won't update automatically to reflect each week's data. That shouldn't really be a huge issue, as the data is relatively stable at this point, but I don't want people frantically checking every Friday and getting worried when nothing changes. The process of updating the cached version is a bit involved, so I'm guessing I'll do it once or twice per season.

Speaking of the data being relatively stable, in building the cache today, I saw that we now have over 111,000 player-weeks of data (that is, >111,000 entries in which a player received at least 1 minute at a trained position). That's a HUGE amount of data, so kudos to everyone who's participated, and thanks!

As a reminder, there are 4 analysis pages available (a summary one, which shows the rate of training as a function of height, a table that shows everything for players within the age/height range you select, and decline-with-age plot which is VERY stable, and a trainer-level plot which somehow still sucks). There's also a blog post up on the elastic effect.

So enjoy, and if you haven't participated yet and want to see the data we've been collecting, check out the front page on the link in the first post of this thread for instructions on how to contribute!

From: Tesse

This Post:
00
203921.366 in reply to 203921.364
Date: 3/15/2013 11:22:09 AM
Cruesli
DBA Pro A
Overall Posts Rated:
531531
Second Team:
The Milk
uploads have failed all day for me. How is this with others? Last week everything went smooth.

Crunchy! If you eat fast enough
This Post:
00
203921.367 in reply to 203921.366
Date: 3/15/2013 12:22:13 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
Not a problem

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