I never said that jump shot was more or less important for training than jump range, I am simply disputing the theory that a player with high JR but low JS is worthless.
This really depends on what you understand by "high JR" and "low JS" and also, with the kind of defense you're facing. I didn't mean that they are worthless, my question was: What would be better?.
Also, consider that when you look at this sort of data you need to really understand what they represent. And I mean it from a basketball and "theoric sim" perspective.
FG% is calculated taking in consideration all kind of shots (Not Free Throws). Yes, this means 3PT, 2PT shots from different distances but also Inside Shots. Your player IS was 1. Also, he had low driving.
There are other things to also consider when looking this stats. How is the OF of your team? High OF will mean more high quality shots on average, having low OF will mean the opposite. High driving will also increase the performance in this department. Also, if you play a lot outside offensive tactics we will have better 3FG% than if you were playing most of time inside offensive tactics.
There are other "micro-managment" things related to this. For example, I will bet that if you have your PG, SG and SF with similar outside offensive skills and usually focus your attack in that area, it is very likely that your SF will have the better 3PT%. Why? Because it is very likely that managers will focus their best outside defenders first on SG, then PG and later on SF. What I mean with this is that matchups DO matter. And matter a lot.
So... every time you try to use those statistics to make a point, you should be careful. There are many things going on behind those numbers that you might be not be able to see.
We don't have perfect information in BB so I usually develop my understanding of the game based on two things: An interpretation of the motives behind the game developers (why they choose to make it this way and not the other way?) and an interpretation of the actual performance of the players I know best facing the opponents I know best: my roster facing my league.
You will need a lot of data to draw strong conclusion about this and others topics, otherwise, your data is just anecdotic.
Since gathering data is hard and very time-consuming I just try to draw some very theoric conclusion based on the interpretation of what skills are supposed to do.
They seems to make sense to others as well.