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Aggressiveness

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This Post:
00
174011.37 in reply to 174011.34
Date: 2/18/2011 3:00:34 AM
Overall Posts Rated:
406406
couldn't the overall quality of players and their skill distribution have changed, leading to different feeling while not changing anything in the engine?


Would that happen overnight? I doubt so, if it was like you think, we would see a steady increase in fouls for a longer time, but thats not what happened.

This Post:
00
174011.38 in reply to 174011.37
Date: 2/18/2011 3:05:54 AM
Overall Posts Rated:
204204
Do we have enough data to confirm those really aren't just random variances?

This Post:
00
174011.39 in reply to 174011.33
Date: 2/20/2011 3:32:27 AM
Overall Posts Rated:
2727
I think it is pretty obvious that the developers are changing different things in the game engine - I am not so sure if this is good to be done in a running game...



Totally agree.
But they had to announce it first? Any change, especially in GE, has to be announced.

This Post:
11
174011.40 in reply to 174011.39
Date: 2/21/2011 6:09:16 PM
Overall Posts Rated:
744744
I think it is pretty obvious that the developers are changing different things in the game engine - I am not so sure if this is good to be done in a running game...



Totally agree.
But they had to announce it first? Any change, especially in GE, has to be announced.

I'd be interested in you (or Knecht) being able to find, say, 15 examples that prove that something in the GE has changed.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: Xerxes

This Post:
00
174011.41 in reply to 174011.28
Date: 2/22/2011 2:52:25 AM
Overall Posts Rated:
129129
The BBs do lie! After the free throw imbalance of 52-14 in the next game against a skilled opponent we had a 39-12 imbalance. The game before that was 23-8. The best recent one was 18-12. Yes you can look back through history and see some games where the Immortals did get more free throws but it remains clear that our aggressive players are fouling a great deal and not being fouled.

This Post:
11
174011.42 in reply to 174011.41
Date: 2/22/2011 3:27:58 AM
Phoenix_Suns
III.5
Overall Posts Rated:
176176
Maybe a lack in defensive abilities causes those problems?

This Post:
00
174011.44 in reply to 174011.40
Date: 2/22/2011 2:17:09 PM
Overall Posts Rated:
2727
I think it is pretty obvious that the developers are changing different things in the game engine - I am not so sure if this is good to be done in a running game...



Totally agree.
But they had to announce it first? Any change, especially in GE, has to be announced.

I'd be interested in you (or Knecht) being able to find, say, 15 examples that prove that something in the GE has changed.



I am applying at more PFs in games. Nothing more or less.

This Post:
00
174011.45 in reply to 174011.42
Date: 2/22/2011 7:27:07 PM
Overall Posts Rated:
129129
We cannot be certain but we suspect Pashang has the best inside defence in the entire league and Ali close to the best. Our guards are all also well above average defence for this league standard so we do not think it is a lack of defence.

We have also noticed sometimes against very weak opponents some players do foul more, even against lucky fans. This is odd.

This Post:
00
174011.46 in reply to 174011.45
Date: 2/24/2011 9:33:44 PM
Overall Posts Rated:
237237
"I love this game."

This week:
First game, trainee A, 17min -> 6pf
Second game, trainee A, 27min -> 6pf
Third game, trainee B, 40min -> 6pf

Very "easy" to train these guys. Stamina 6-8 and od 8-9.

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