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BB Global (English) > Muted players, purchased to win a CUP/avoid relegation

Muted players, purchased to win a CUP/avoid relegation

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178639.37 in reply to 178639.36
Date: 3/30/2011 5:14:42 PM
Overall Posts Rated:
202202
I can't see any common criteria for this... how do you tell which player is the best? match rating is not a good criteria, match stats are also random, skills are good or bad depending on many conditions... also different managers have different strategies and different players will be useful for them...

From: korsarz

This Post:
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178639.39 in reply to 178639.38
Date: 3/31/2011 4:14:10 AM
Overall Posts Rated:
202202
It's not only about making it less attractive financially... this should be implemented and we all agree...

the real issue is about using those "rented" mutants (or monsters) to win trophies or to avoid relegation, that simply makes no sense in a game like BB... but what can you do if your rival buys a couple of mutants just to wing a game against you? you buy your own mutants (vide B3 final)... finances don't matter in cases like this so it has to be handled separately

From: rwystyrk

This Post:
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178639.41 in reply to 178639.40
Date: 3/31/2011 4:45:52 AM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
You forgot about leaving strategy when team on BB use it just to win the trophy and don't care about the future. So costs are not important for them.

From: korsarz

This Post:
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178639.42 in reply to 178639.40
Date: 3/31/2011 4:49:16 AM
Overall Posts Rated:
202202
BB is not real life... here you'll have managers that don't care about the future, the'll win the trophy, sell out, wait a couple of seasons in lower leagues and try again... and this is a MASSIVE online game so the risk is that every season at least one guy will have that kind of idea, for example to win the national cup... it's impossible to stop if you focus only on finances

Last edited by korsarz at 3/31/2011 4:49:44 AM

From: korsarz

This Post:
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178639.44 in reply to 178639.43
Date: 3/31/2011 6:07:49 AM
Overall Posts Rated:
202202
one suggestion was already given in this thread - club pays the salary for at least 4 weeks, either weekly (no change to current situation) or one time fee if the player is sold/fired within first 4 weeks after purchase... this is a radical financial measure targetted at divine-tricks and muted players, should be very effective...

as for playoff/relegation/cup games I suggest setting the transfer deadline 2-4 weeks earlier than it is now (similar measure as the one taken for B3)... for cup games it will be most difficult to solve as the final games vary in time between the countries

This Post:
00
178639.45 in reply to 178639.44
Date: 3/31/2011 6:14:22 AM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
I can imagine another suggestion it was mentioned by someone earlier in some thread. It would be based on adaptability. It would take some time to make 100% performace for new signings. Maybe just 50% preformance before first training in new team, 75% of common performance after second training in new team and 100% of performance after second training in new team. It's just example, finally the numbers could be different, also it could take more time. By 50% performance I mean players with IS 20 would be playing like his IS is 10.

This Post:
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178639.46 in reply to 178639.45
Date: 3/31/2011 6:16:49 AM
Overall Posts Rated:
202202
I fully agree with that... it's just that it might not be taken into consideration by BBs, because it requires additional attributes in the database and changes in game engine... but that's not for us to analyse, the idea is good as far as it goes for effects it would give

This Post:
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178639.47 in reply to 178639.46
Date: 3/31/2011 6:21:58 AM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
As a employee of software company I don't think it would be so difficult, it's just about inputs for game engine not about changing the game engine.

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