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Targeting minutes per player

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This Post:
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198864.37 in reply to 198864.32
Date: 10/21/2011 10:28:45 AM
Overall Posts Rated:
105105
The main argument against "targeting minutes per player" or even improving coach deisicions to be at least logical, are that the game should not get easier.

I'm strongly disagree.

In the same sense you can say that the game plan - defence and offence should become just random to make it harder.

When a user asks that a player will be a starter, it should play more than the backup unless of a need.
When the game is in garbage-time and you are winning there is no reason to give the backup more minutes than the starter.

In addition ,a coach should be aware to the minutes issue, exactly as he aware of the stamina and the shape issue.
And again, if you argue against the minutes spreading issue, why wouldn't you argue in favor of removing his awareness of stamina and game shape?

This Post:
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198864.38 in reply to 198864.37
Date: 10/21/2011 2:31:03 PM
Overall Posts Rated:
459459
When the game is in garbage-time and you are winning there is no reason to give the backup more minutes than the starter.


This isn't true, theoretically or realistically. Garbage time means just that. Your garbage players get time. Starters sit during garbage time to negate the chance of injury, if it is 2 minutes or twenty-five.

My opinion is that you are not being open-minded to the ways which you can ensure a reasonable number of minutes for your players, or that you have not adequatley experimented with the various factors involved. As several people have psoted, myself included, managing minutes is not that difficult once you have your team figured out.

What's more, the game is about having to make choices on your road to success. If you want to play 10 guys, that's your choice. You do so at the risk of not getting players 48 minutes. The choice is yours.

Once I scored a basket that still makes me laugh.
This Post:
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198864.39 in reply to 198864.38
Date: 10/21/2011 6:27:57 PM
Overall Posts Rated:
105105
When the game is in garbage-time and you are winning there is no reason to give the backup more minutes than the starter.


This isn't true, theoretically or realistically. Garbage time means just that. Your garbage players get time. Starters sit during garbage time to negate the chance of injury, if it is 2 minutes or twenty-five.

My opinion is that you are not being open-minded to the ways which you can ensure a reasonable number of minutes for your players, or that you have not adequatley experimented with the various factors involved. As several people have psoted, myself included, managing minutes is not that difficult once you have your team figured out.

What's more, the game is about having to make choices on your road to success. If you want to play 10 guys, that's your choice. You do so at the risk of not getting players 48 minutes. The choice is yours.


Come-on, let's summarize it by two points already mentioned.
1) When a coach has tired players and he decides to make them backups but still beating the other team, he most definately not say, OK so let's make the already tired players suffer more.

2) The coach in BB is aware of GS and stamina for its substitution.
What is the difference between that and weekly playing time? There is none.

This Post:
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198864.40 in reply to 198864.39
Date: 10/21/2011 6:36:28 PM
Overall Posts Rated:
459459
I am sorry, but I didn't understand you very well.

If a coach is in a garbage time situation, he will pull his starters. If you know this, and you also know that you are going to be in a blowout situation, it is your responsibility to field a team that reflects this.

I am not sure whether or not GS plays a part in the substitution decision making. What's more, the coach in this game is not responsible for minute management. That is the general manager's (your) job. GS and stamina have relevance to what happens on the court during a game. Minutes played has an effect on later games so the coach isn't responsible for those things in BuzzerBeater. He only worries about what happens on the court for 48 minutes 3 times a week (or 2 or 4 or 5, depending), so it makes sense he doesn't worry about minutes played.

Once I scored a basket that still makes me laugh.
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This Post:
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198864.42 in reply to 198864.40
Date: 10/22/2011 7:21:59 AM
Overall Posts Rated:
105105
I am sorry, but I didn't understand you very well.

If a coach is in a garbage time situation, he will pull his starters. If you know this, and you also know that you are going to be in a blowout situation, it is your responsibility to field a team that reflects this.

I am not sure whether or not GS plays a part in the substitution decision making. What's more, the coach in this game is not responsible for minute management. That is the general manager's (your) job. GS and stamina have relevance to what happens on the court during a game. Minutes played has an effect on later games so the coach isn't responsible for those things in BuzzerBeater. He only worries about what happens on the court for 48 minutes 3 times a week (or 2 or 4 or 5, depending), so it makes sense he doesn't worry about minutes played.


1) The user is responsible to spread the minutes upon setting starters and backups.
He is not responsible that the coach will use its engine-reasoning and take out tired players upon Stamina and Gam-Shape (as he already doing) and the same needs to be upon minutes along the week.
Definately in the sceanrio I've described.

2) This is exactly the difference between coaching and managing a team.
The coach is responsible to follow manager orders upon current situation on the court.
The manager is responsible to give the correct orders that implies the basic rules for that week or year.

Again, there is no reason why a coach will not use is judgement in the described scenario.
It is totaly not related to BB managing skills.
It is very similar to the fact that a player will try and take even an hard shot when the time dwindles down, although the manager asked for patient playing.
The manager is setting the rules guidelines.
The stuff (including players) are expected to follow that guideline, but to use common sense (it is even not logic. It is only common sense that even the worst coach out there has it...)