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48 minutes

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This Post:
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268489.37 in reply to 268489.30
Date: 3/30/2015 11:46:42 PM
Overall Posts Rated:
596596
Almost every time I've been able to get 48 by making that player the starter/backup/reserve, leaving all other reserve spots blank, and making any potential reserve players inactive (in other words, only have 9 players dressed out in the "Selected Roster"). There was one game where this still didn't work, and in the last minute a different position's backup subbed in for no apparent reason - and I guess this is the "bug." Otherwise this has been about 99% reliable. (But it's still not "strictly" following the depth chart.)


I've experienced this same 99% reliability when I aim to play my trainees 48+ minutes. Maybe sometimes they sub out for 30 seconds on a FT and only get 48 and not 48+. Even if it was only 90% of the time that it worked, I'd say that is still fairly 'strict', and not remotely 'vaguely' or 'loosely' following the depth chart.

In the end, the training is just about the same. I don't really understand what everyone is so fired up about.

This Post:
00
268489.38 in reply to 268489.33
Date: 3/31/2015 6:21:07 AM
Overall Posts Rated:
14901490
That's also why they say that it gives managers "better control of their training minutes each week" than "gives them control"
Seriously, no. That paragraph read together with the previous one can only be interpreted as:

1) SFDC uses entirely the manager's choices (i.e. it should never stray from the depth chart set except when all the players in the depth chart are no longer able to play due to injury, ejection or fouling out).
You can use entirely your judgment (Strictly Follow Depth Chart)

2) you need to get at least 48 minutes to get full training
In order to train effectively, a player should get at least 48 minutes of game time in a given week

3) SFDC is the best at getting training because you prevent the coach from overruling the manager's decisions, which can be assumed from point 1 to be within the depth chart decided by the manager. This means that in SFDC no player set as backup will ever start a game (as it happens with other options) and that he will have starter minutes and not scraps (I've seen 11-37 splits between starter and backup with other options)
in order to optimize your training minutes, you can use the Strictly Follow Depth Chart tactic to overrule some of the coach's substitution decisions

What happened in this game with the substitution of the starting PG with the backup PF due to a FT is something that should not happen in SFDC because of all the clear explanations from the Game Manual:
http://www.buzzerbeater.com/match/81853163/reportmatch.as...

Last edited by Lemonshine at 3/31/2015 6:30:11 AM

This Post:
00
268489.39 in reply to 268489.38
Date: 3/31/2015 10:31:46 AM
Overall Posts Rated:
32293229
I often enjoy discussing minutiae and all the fun that entails, but this is pointless. Substitution patterns should be redone completely, in an ideal world. The manual's text could be cleaned up. Sometimes you just don't get 48 minutes and that is currently working as intended. The white zone is for loading and unloading only. Offer void where prohibited by law.

This Post:
00
268489.41 in reply to 268489.37
Date: 3/31/2015 12:02:19 PM
Overall Posts Rated:
6161
My final thought is, I felt better about this issue when a trainee who got <48 stilll popped. If the training penalty for being just short of 48 isn't too great, then it's not that big a deal. We all should know by now that 48 minute games are a gamble, "bug" or no bug.

This Post:
00
268489.42 in reply to 268489.41
Date: 3/31/2015 1:50:18 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
It's pretty small, I believe you lose about 1% training for every 30 seconds of missed playing time (until 40 minutes, if you play less you lose more and more training).

This Post:
00
268489.45 in reply to 268489.44
Date: 3/31/2015 4:51:37 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
Good idea, will see if I have some spare time to look up games (had one saturday). Thanks for looking up the numbers btw, I was on my phone.

This Post:
00
268489.46 in reply to 268489.44
Date: 3/31/2015 7:14:50 PM
Overall Posts Rated:
596596
I was thinking that maybe for the sake of finding out how often this actually happens we could start a survey and see under what circumstances this happens and to what degree.
I have a lot of games with my main team and lot of them also in my Utopia team that i could look into and see how often it has happened for me.
Anyone else interested in starting a thread like this?


That's not a bad idea.
All in all, I think it will turn out to be something that happens less than 5% of the time, which impacts training by less than 5%, which is not very much of an overall impact.

This Post:
00
268489.47 in reply to 268489.44
Date: 4/1/2015 4:37:39 AM
Overall Posts Rated:
14901490
You will have to get on board people with low stamina trainees (I now tend to ignore trainees like that). The effect is surely clearer at a young age and this kind of trainee usually do not finish a game.

Based on my personal experience, it seems that the table from Joey Ka you linked is a bit optimistic, but I know that the numbers from the US offsite are accurate, but not 100% accurate as there is statistical noise from crosstraining and the impact of the elastic effect.

I'd be up to contribute to such a thread, but keep in mind the 46 minute game I linked above was the first I had in 2 seasons. I usually do get 48x3 trainees, but injuries and fouling out can always happen I suppose.

Last edited by Lemonshine at 4/1/2015 4:38:05 AM

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