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Season 42

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This Post:
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292994.37 in reply to 292994.36
Date: 5/7/2018 9:59:04 PM
Overall Posts Rated:
1818
Okay, no problem. I was looking for em Saturday, and when I didn't. I thought maybe u forgot or something. Hope your kicking ass in your other game!

From: Matt D
This Post:
00
292994.38 in reply to 292994.37
Date: 5/8/2018 1:50:44 AM
Risers
IV.10
Overall Posts Rated:
1010
Guys (and gals?), I made a separate power ranking thread and deleted my rankings from this one. My next ranking will be week 5 (after the next 3 games). I might start doing it every three games, so each ranking list has more context behind it, not sure though. There's 15 games left so going by threes works out nicely as. It even leads us into a ranking right before all star break.

Also, can you guys post in season 42 please? lol

Last edited by Matt D at 5/8/2018 1:59:03 AM

This Post:
00
292994.39 in reply to 292994.37
Date: 5/11/2018 5:52:14 AM
Sharks 13
IV.4
Overall Posts Rated:
22
Would appreciate any thoughts you have on finding the right offense and defense for my team. thx

This Post:
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292994.40 in reply to 292994.39
Date: 5/11/2018 11:47:33 AM
Overall Posts Rated:
1818
I don't know your players like that. My best advice just mess around with it and see what clicks.
You may not be able to know right now tho.
It took Lee quick like 3 or 4 seasons before I trusted him in my starting line-up. At first I had him starting and it was terrible to say the least. And Ed was coming off the bench, backing up Romeu. And i was playing look inside. But when my players improved, I realized that wasn't were their strength was. It took about 5 good games against the better teams in the league at that time, to realize my team has FINALLY turned things around.
And since I know I had or have a fast team I work alot on their energy, so they don't get tired as fast, they can last longer in quarters.

But I think you gotta give your players time to grow and see what you got, and once u figure that out, u can get rid of players that don't fit your scheme and pick players up that'll fit your team

From: Matt D

This Post:
00
292994.41 in reply to 292994.39
Date: 5/11/2018 4:24:44 PM
Risers
IV.10
Overall Posts Rated:
1010
Running Base Offense, until you make big upgrades is a safe bet imo. You can also choose an offense where your best scorer will be more of a focus than he already is.

My favorite offenses:

Base Offense - Standard offense where your team plays to their strengths naturally.

Motion - Great for a budget team with decent scoring guards that aren't exceptional 3 point shooters.

Princeton - I have no clue what personnel you need to make this run efficiently, but I found joy testing things out when I was building.

My least favorite:

Low Post, Look Inside - I think bigs are way too expensive both bidding and salary wise, until you have a big enough arena. You would have to solely have a defensive backcourt to run an affordable Inside focused offense with a small arena. Or you can have a big that can't defend or rebound lol.

R&G - Not a fan of sacrificing Outside Def for good shooters. This is assuming you're on a budget.

As for defense, you can look at the guide in the help section of the forums. It shows which defenses "match" the offenses, although it also depends on your personnel. I just run man-to-man unless I really need to shut down a player.

I run Outside Iso for offense, because I specifically trained Moody to be the centerpiece of it. I guessed what skills would benefit him based on how the Outside Iso is described.

Last edited by Matt D at 5/11/2018 4:27:46 PM

This Post:
00
292994.42 in reply to 292994.41
Date: 5/11/2018 5:52:15 PM
Overall Posts Rated:
1818
R&G has worked for us, and I don't feel like we're sacrificing anything. But my team is built for it. And the idea behind it is, our opponent will run out of gas before we do. Our goal is to run our opponents off the court and see em Gaston for air on the sidelines lol.
Now of course the best way to slow us down is by making baskets, but if you miss, you better be ready to run. I just feel it puts alot of pressure on the opposing team.

But your right, it all depends on your personnel, if your players do indeed turn into a fast pace unite. I highly recommend stamina being a big run, so that way your players last longer. And you can take advantage of tiring the other guys out.

The one problem with playing an offense where one player is your centrepiece, if that player is shut down by the defense, or gets double teamed. That team is beat. I recommend building a machine, that way it's alot tougher to single out one player. And if you do set your attention on one guy, another player goes off. That's why we have had success. If u look at our games, some nights it's Lee quick leading the way, other nights ED or Romeu and Albert quietly grabs 10 plus rebounds. So, if I were you, I'd try to build a team where no one player stands out. But everyone has their own way.

I know one thing, we are gunna make moody work for his points this weekend. And put pressure on him on the defensive side. Our goal is to attack him, I'm putting my strongest pieces on him. The goal is to tire his ass out lol. And if he refuses to play defense, were just keep scoring on em. I don't know what his stamina is like, but were find out on Saturday. Looking at Moody's defensive states against good opponents are pretty avg. So I think we can expose him in that area.
Attack their weakness

Last edited by Timberwolfs at 5/11/2018 5:55:49 PM

This Post:
00
292994.43 in reply to 292994.42
Date: 5/12/2018 1:01:12 PM
Overall Posts Rated:
1818
You should hold onto that shay character longer then 21 days. Your get more back for him. And why do you buy these older players and sell em quickly? Also can't you afford his contract, you have a small roster? I haven't checked his states but I'm sure he's getting you good numbers in 48 minutes. Now avg that out in 30-33 minutes a game and maybe he's not getting u the numbers you're hoping for. That could be, maybe. But still hold onto him until you get back like 98% of the money

This Post:
00
292994.44 in reply to 292994.43
Date: 5/12/2018 2:30:14 PM
Risers
IV.10
Overall Posts Rated:
1010
I buy old players cheap and sell them for profit. I bought him for 196k. Even with the sale fees. I'll get 350k for him right now if he sells. Also, I only wanted him up until tonight, because of my schedule. I don't need him for the next two weeks to win those games(Sharks, bot, bot, bot, Beats). There's no downside to putting him up for sale, because if he sells, I make money, if he doesn't, the fees will continue to drop until he does sell. I can afford his salary but 50k off the books for a few weeks, maybe even the remainder if the season, is an extra 100-400k I'll make.

Basically, because I make a profit with the old guys, it allows me to buy a young guy for the playoffs and try to win. If we lose, I can sell the young guy for a higher price than what I bought him for and get maybe 75-85% back, instead of the 60% for selling him for the same price right away. This is how you have to manage old players imo. Let's say I kept him until I made the regular 97%. His stats would have probably dropped to the point where he's worth 400k or less. So even though I would make more for the sale (if he sells with less stats), I would have paid like 800k in salary money.

I'm probably a lock for playoffs also. 5 bot games gets me to 12 wins. Then if I can win at least 3 of the mid tier games(Beats, Sharks, Wildcats, Music), I'm at 15, which should be enough. If I somehow upset Legends or Bombers without Shah, then that most likely means I beat all the mid tier teams. This puts me at 17 or 18 wins.

Last edited by Matt D at 5/12/2018 3:11:48 PM

This Post:
00
292994.45 in reply to 292994.44
Date: 5/12/2018 6:01:21 PM
Overall Posts Rated:
1818
That's what I love about this game! More than any online game. There's no one way to win. And one way only. Like you do things completely different than how I run my team, and that's cool. I mean your system obviously works for you.
I'm carrying 16 players and trying to play em all, keep them all building. You know except for the 30 plus year olds I got. And i dont mind paying the fee, on top of that I'm not sure yet I'll be selling them off yet. I think I got a decent young core to build with already. Be young enough to keep running with the elite teams. Which is obviously everyone's plan. Picked up a few of these young players, and now we build them into the type of players I need for this team to keep up it's winning ways. I enjoy building my team from an organisation standpoint. I get joy out of that, I have no idea why lol.

Don't take this the wrong way or anything, because I don't mean it to sound rude or anything, but like you've been adding these older players and selling them off for a profit, for a while now, but your team hasn't been growing, so what is the long term plan. The system. I can't figure your team out lol

This Post:
00
292994.46 in reply to 292994.45
Date: 5/12/2018 8:01:59 PM
Risers
IV.10
Overall Posts Rated:
1010
Darren Moody is the plan. The first couple of seasons Dom Maples was the plan, but I didn't like how his skills turned out, so I hit the reset button with Moody in Season 37. I sold my trainees I had at that time to expand my arena and bring in a new trainer. Up until season 40, I was solely training and making money.

In season 40, I thought I had a good shot at winning, so I brought in Daniel Blackman. I expected to keep this young capped player after promotion, but when I lost, I couldn't make money with him on the roster and therefore would not be able to make another upgrade to get me over the hump. I sold him immediately and made back 60-65% of what I spent, which is better than spending 70k a week on top of the 1.5m I spent to acquire him.

Last season, I had a stronger core, since Darren had another year of training, so I upgraded again with Shawn Kerns. This was to secure me the 3rd seed by beating NYL in the last game of the season, giving me a chance to beat Shlubs in the first round. I lost to Shlubs. Kerns severely disappointed me and even though I had planned on keeping his 40k salary on the books, I sold him immediately. I did this for a few reasons: A. He underperformed. B. His market price based on his skills was higher than what I paid to get him. C. I don't need him to make playoffs. I ended up making 200k extra that I otherwise would not have gotten, if I sold him for what I bought him for.

This season, I didn't need a new player first week. Easy games. Harvey Shah then kinda fell into my lap. I had VB next on my schedule and Harvey, a 50k estimated salary player, was on the TL for less than 200k, which, I just pocketed from the Kerns sale. I looked at my schedule and I saw this gap of 5 easy games between you and Bombers. I thought it was a nobrainer to "rent" him for a few games to improve my place in the standings, then sell him after our game. Even though I lost to VB, I beat Shlubs, NYL, Seattle, and hopefully you tonight.

The plan has always been to train Moody while making money to expand my arena and buy new trainers with low salaries in the future. I could spend everything I have and promote, maybe, but I don't want to overspend and get caught with my pants down after promotion. This season is a tough call cause VB has deep pockets with all the players he sold. I'm well aware he can do the same(upgrade his roster) come playoff time. That's why I tend to make small upgrades that I can recover from moneywise.

Also, Harvey just sold. Bank.

This Post:
00
292994.47 in reply to 292994.45
Date: 5/12/2018 8:12:58 PM
Risers
IV.10
Overall Posts Rated:
1010
Also, I would love to run a big team as well, but I want to make the money first, so I have the freedom to do whatever I like with my team later. I also HATE playing guys for half the games or for under 30 mins a game. Sure, 48 mins a game isn't realistic, but I rather fill up the stat sheet and guarantee all stars at least. Actually, 48 min a game for 22 games isnt out of the realm of realism now that I think about it. But yeah, I used to run backups but my training minutes get messed up.

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