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Training Speed Analysis (thread closed)

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381.373 in reply to 381.369
Date: 2/23/2008 11:06:15 AM
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The heights of the players:

1) 216cm - 3 pops in 3 wks
2) 216cm - 3 pops in 3 wks
3) 213cm - 3 pops in 3 wks
(These players had 47+ mins for each game)

4) 206cm - 2 pops in 3 wks
5) 211cm - 2 pops in 3 wks
(Both players had 48+ mins for each game)

6) 218cm - 1 pop in 3 games (25min, 8min, 0 min)

Certainly it seems that the case of taller players improving more rapidly in rebounding seems to be true. At least in 3 weeks.

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381.374 in reply to 381.370
Date: 2/23/2008 11:25:55 AM
Overall Posts Rated:
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Also, if anyone has an excel spreadsheet they use to do this sort of tracking,


A heads up for those who don't know:

You can copy and paste the player skill numbers from BuzzerBeater Scout into Excel or OpenOffice.

First make sure BBS is set to numerical rankings for skills.

Simply click on a player and use control-C to copy the data line. Then past it into excel. You'll need to allow for the blank column in front of and following the name. (I think one these pastes the uniform number, which I don't have). You'll have to delete the age and height columns, which don't change. I delete DMI, but you can leave it in, if you want. I delete the position calculations, too, but again you can leave them if you want to see the 'effect' of your training on your players projected performance.

To track changes, you'll need to have weekly .XMLs available. Make sure your players are on the same rows of each spread sheet (after transfers, you'll need to redo your sheets). Then enter the formula that subtracts last week's JS rating from this week's. Copy that across all remaining columns of the row. Copy the formulas in that row all they way down to your last player. you'll now have mostly zeros, but a few '1's in the cells where you had pops. There might be '-1's in stamina, but life has its disappointments, too.

This will also calculate experience pops, the only way I've found to do so automatically.

Hope this helps others track pops.

This Post:
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381.375 in reply to 381.373
Date: 2/23/2008 1:59:52 PM
Overall Posts Rated:
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Hmm what ages are they? Where did they play? What positions did you train? 2 or 1? Every week the same training? What did you train before? Did you train them all before? Maybe the taller ones had higher sublevels already?

Just posting the heigth and pops is not enough for a conclusion like that I think.

This Post:
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381.376 in reply to 381.373
Date: 2/23/2008 3:31:21 PM
Overall Posts Rated:
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same question basically, 3 pops in the same skill?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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381.377 in reply to 381.376
Date: 2/24/2008 8:33:06 AM
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If you refer to my other recent posts, I mentioned that all my 6 players played in either PF or C. I've been training Rebounding(PF/C) for the last 3 weeks with a Level 9 trainer.

I have no idea what the sublevels were on my players but it's interesting that I've seen 3 players pop 3 times in successive weeks with 2 others popping twice in 3 weeks. I thought my players wouldn't pop as much as they have. Quite possibly if I was to stick with rebounding for another week, I may not see any pops.


This Post:
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381.378 in reply to 381.377
Date: 2/24/2008 9:15:25 AM
Overall Posts Rated:
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from your prior post(s), it seemed pretty clear that you had 3 players pop in rebounding back to back to back over 3 weeks. since this is prob double/triple what most of us are experiencing i had to ask again.

mind giving their skill levels? im wondering if they are really low level and train faster at low levels or something. this pace of training is pretty much unheard of, and it almost appears to be a glitch or something.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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381.379 in reply to 381.371
Date: 2/24/2008 7:24:26 PM
Overall Posts Rated:
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but also a more skilled player will improve more quickly


straight from the rules, friend. and i think my limited data bears this out.

This Post:
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381.380 in reply to 381.379
Date: 2/24/2008 7:58:56 PM
Overall Posts Rated:
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but also a more skilled player will improve more quickly


straight from the rules, friend. and i think my limited data bears this out.

Refers to players with multiple high skills, not for players that train a skill that is already high, as far I know.

Last edited by GM-kozlodoev at 2/24/2008 7:59:10 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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381.381 in reply to 381.380
Date: 2/25/2008 9:53:43 AM
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I thought this might be the case too, but i'm not really sure as to what is classified as a 'high' skill. I mean, strong in a skill high or is sensational high? i'm gonna train JR this week and see what happens.

This Post:
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381.382 in reply to 381.381
Date: 2/25/2008 10:10:26 AM
Overall Posts Rated:
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I thought this might be the case too, but i'm not really sure as to what is classified as a 'high' skill. I mean, strong in a skill high or is sensational high? i'm gonna train JR this week and see what happens.

Well, basically, the higher the difference between the skill trained and the highest skill of a player, the faster it trains. Like you, I am not sure how big the difference should be to be considered "high".

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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381.383 in reply to 381.325
Date: 2/25/2008 10:28:53 AM
Overall Posts Rated:
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I had the same thing happen. I trained 4 players in RB (C/PF, lvl 9/8 trainer) for 8 weeks, and had only one player pop in Inside Shot.

It appears that what we thought we knew about the training of secondaries was highly optimistic. It will be very difficult to see just how long it takes to have a secondary skill pop twice, because the primary skill will increase very quickly (perhaps too quickly). In order to really know the speed of the secondary training, one would have to train the same primary until the secondary popped twice; from my experience that would mean training only one skill for more than a season and creating mono-skilled behemoths in the process.

For instance, I'd suggest an 18-20yo player will pop in RB twice every three weeks (I'd assume this is also accurate for all other skills, but haven't tested it yet) or 7-8 levels per season (not including playoffs). So a player could easily be trained from respectable to wondrous in a primary skill during the course of one season, without his secondaries popping twice.

The prevailing wisdom around these forums has always been to rotate training. I am apt to agree, as longer I trained RB during my 8-week study, the more I saw my team suffering in other areas (i.e., I now have a player with prominent RB that still has atrocious SB).

@WFU03:
Perhaps it would be best to remove the suggested # of weeks from secondaries altogether in the first post. For instance:
RB C/PF
Trains RB 1-3 weeks
Also trains IS, ID


the futher away from the other skills the skill you are training you get the slower it promotes...

if all the skills on the player is at the same level the pops will be more often.
For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.

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