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Stop Day Trading!!

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This Post:
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145513.38 in reply to 145513.37
Date: 6/4/2010 5:47:12 AM
Overall Posts Rated:
4545

Fire Country Trail Blazers (53429), Wolph

17-2, 1st place (Big 8, II.1, Nippon)
(Differential +441, Pythagorean record: 18.3-0.7)

Roster: 13 players, Age 20.4, Salary 63.4K (4.9K/player)

Game strategy (24 competitive matches):
* Offense: Push the Ball 12, Base Offense 5, Look Inside 4, Princeton 2, Motion 1
* Defense: Man to Man 17, 2-3 Zone 5, Full Court Press 1, 1-3-1 Zone 1
* Enthusiasm: 13 less (0 TIE vs CT), 7 equal, 4 more (1 CT vs TIE)

Overall stats (max bbstat: 74 (20766484) vs zenigata gangs):
* FCB: 42.0 FG%, 26.2 3P%, 59.8 REB (14.5 O), 21.3 A, 11.4 ST, 15.2 TO, 14.8 PF
* Opp: 31.4 FG%, 20.6 3P%, 52.5 REB (14.3 O), 15.4 A, 10.2 ST, 17.9 TO, 13.8 PF



Viral Infections (196186), Naker Virus

16-3, 1st place (Great 8, III.8, Australia)
(Differential +296, Pythagorean record: 16.4-2.6)

Roster: 8 players, Age 24.1, Salary 77.6K (9.7K/player)

Game strategy (24 competitive matches):
* Offense: Look Inside 10, Push the Ball 8, Run and Gun 6
* Defense: 3-2 Zone 13, 2-3 Zone 5, Man to Man 4, 1-3-1 Zone 2
* Enthusiasm: 18 less (0 TIE vs CT), 5 equal, 1 more (1 CT vs TIE)

Overall stats (max bbstat: 93 (22541839) vs BroomeTime):
* VIR: 41.5 FG%, 28.2 3P%, 63.8 REB (17.2 O), 23.2 A, 8.9 ST, 13.8 TO, 14.3 PF
* Opp: 34.5 FG%, 20.9 3P%, 50.6 REB (11.7 O), 16.6 A, 7.9 ST, 14.8 TO, 15.4 PF

_________________________________________________________________________

With the current roster of both teams... I am 100% positive that you won't have any chance of winning even with HCA

Last edited by Killer Penguin at 6/4/2010 5:47:55 AM

This Post:
00
145513.40 in reply to 145513.20
Date: 6/4/2010 8:23:08 AM
Overall Posts Rated:
155155


ie. League - register up to 15 players before the first game of the season - and during the season you can add up to 3 new names to register with your original (totalling a maximum of 18.)


I really like this idea. I might modify it a bit to the following for league play:

-15 roster spots per season; 11 have to be assigned for the first game of the season, otherwise BB assigns them for you. And if you do not have 11 players on your roster, BB automatically signs up scrubs (similar to lucky fans) to fill the void.

-Whenever you set an illegal line-up, 5 players are chosen at random from the list to play (this eliminates walkovers).

-Ability to put one player on "injury reserve" per season, provided they are injured and that it does not reduce your roster below 11. This frees up their roster spot but they cannot play in league games anymore (just cup and scrimmage when they heal), unless you have a roster spot to add them again later.

-More injured reserve spots could be added in the event that a team has a castastrophic injury problem that reduces their ability to field a line-up.

I may even reduce the number of roster spots to something like 12-13 and the minimum roster to 8-9. If you are allowed to have separate players for cup and league play, 15 spots is not really limiting.

Run of the Mill Canadian Manager
This Post:
00
145513.41 in reply to 145513.40
Date: 6/4/2010 8:42:33 AM
Overall Posts Rated:
465465
15 roster spots per season; 11 have to be assigned for the first game of the season, otherwise BB assigns them for you. And if you do not have 11 players on your roster, BB automatically signs up scrubs (similar to lucky fans) to fill the void.

What if those scrubs will be 18-year-old HOFs? It would be unfair..
Whenever you set an illegal line-up, 5 players are chosen at random from the list to play (this eliminates walkovers).

3 players is sufficient to avoid walkovers.. Eventually, it's a manager's job to prevent team from walkovers, so it not correct to my mind.

On the whole this suggestion is too complicated to come true, especially with injury reserves.

We are the ones who wanna play, always wanna go but we never wanna stay
This Post:
00
145513.43 in reply to 145513.41
Date: 6/4/2010 8:51:55 AM
Overall Posts Rated:
155155

What if those scrubs will be 18-year-old HOFs? It would be unfair..


This is simple - make them all have the lowest possible potential and all atrocious skills.


On the whole this suggestion is too complicated to come true, especially with injury reserves.


It is not more complicated than any other part of the game. And it makes it more of a managers game. I play a text-based football game that has a similar rule for the injury reserves. No one has ever complained that the rule is complicated.

Run of the Mill Canadian Manager
This Post:
00
145513.44 in reply to 145513.39
Date: 6/4/2010 11:03:36 AM
Overall Posts Rated:
522522
The following isn't meant to sound rude in anyway so I am sorry if it does sound that way. This is just a friendly discussion :)

How can you think your 11k salary center matches up with my 26k salary center?

How about we just compare our top 5 players. My salary average per player would jump considerably and yours would stay about the same with maybe a slight increase.

Also, I can see the stats of the majority of your team and they don't have defence above Respectable (except one Strong), and you have no shooters with Strong JS or IS. My team has high defence, and high shooting (In the 8-13 range for all starters).

I think you would need at least 4 million dollars right now if you wanted to buy a team that could beat me.
Also my arena is a lot bigger than yours.

Last edited by Naker Virus at 6/4/2010 11:04:17 AM

This Post:
00
145513.45 in reply to 145513.44
Date: 6/4/2010 12:49:23 PM
Overall Posts Rated:
206206
His Center is 21 and could be training just because he has over 100k DMI

This Post:
00
145513.46 in reply to 145513.45
Date: 6/4/2010 1:11:51 PM
Overall Posts Rated:
522522
hmm Perhaps, mine is 22 though and has reveived some training.
Oh well, if he is still keen to have a scrimmage I am interested to see how it goes.

This Post:
00
145513.48 in reply to 145513.46
Date: 6/4/2010 5:21:49 PM
Overall Posts Rated:
3232
I almost started a thread like this a week or so ago. After I realized what I was going to say did not make much sense, I didn't post. However, I want to add some comments:

* Yes, I've done quite a bit of trading, including the technique of generating money for myself by buying low (early morning Europe time) and selling high (late afternoon europe time). Snatching up players worth a lot more then they were going for in the TL. Even at a taxation rate of me getting about 20% of the sale price.

* If you spend a lot of time playing a game, that game should reward you for putting in that effort. The only part of BB where you can spend a lot of time, is the market, playing the market part of BB. I do spend quite some time analyzing the competition
as well, but more at the TL. And that pays off for me

* As a beginning player, it has significantly increased my knowledge of this game by trading players. I regret some of the trades I made, because I should have kept some players. At the time I though I needed to get rid of them. I've had many many players in matches and I think I now have learned pretty well how to get a balanced team. And that shows in my teams ability to beat teams ranked around 10K on a regular basis.

* As Day trader I've always traded to make my team better, not to earn BB-$$$

* I'm now at a loss about what to do with my time. I can not find any players I want to buy anymore. I need to wait for my income to increase for a couple of games before I have enough cash to buy a player that would better fit my roster. My ultimate goal is to buy/train a better team. Day Trading only gets you so far, especially if a lot of people do day trading.

Last edited by Airwin66 at 6/4/2010 5:23:58 PM

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