I used to have issues with the money discrepancies between the older and newer teams, but I don’t think it’s as big a deal as it used to be. Once upon a time it was real easy to make money in this game for those who liked to day trade and before salaries got as high as they are now. What would happen is that those managers would be sitting on a pile of cash and promote to the top leagues with higher revenues from selling out their arenas at top league ticket prices, and newer teams who didn’t have a big pile of cash or large arena or value from big-time players on their roster really struggled to crack to the top leagues and stay there. I think things are a bit different now, at least from what I’ve experienced in the USA, with the lower leagues fielding more competitive teams who actually can stick in a higher league after promoting, since day trading is much more difficult now, the best players who are more necessary than ever for fielding a competitive team in top leagues come with high salaries, and arenas cap off at a certain size that limits revenue. The reason why I don’t think a salary cap or luxury tax is necessary is because the factors that affect revenue are the same for all teams, and even wealthy teams can no longer maintain huge payrolls for more than a season or two before having to break their rosters apart since a team can only run a deficit for so long. If there are teams that are running away with huge profits every season while maintaining a huge payroll, then the problem is more about things like TV revenue (equal for all teams in a league) and ticket revenue, which are controllable from a game development standpoint. Some managers are just more successful than others at things like finding great value players and stacking a roster, day trading under current TL rules, timing player purchases and sales, strategizing to keep a team winning, etc. I think implementing a salary cap would drastically alter the game to the point where the goals are less about timing how you spend your money and more about which top teams can field the most efficient roster at the salary cap, which is what all the top teams would end up trying to do. I’d rather let the market decide what is the right amount to cap a team’s spending before income losses become intolerable. Believe, I spent the last two seasons (unsuccessfully) running a deficit trying to power my team to wins, but the spending was too much and I’m scaling back. That’s the market we have set up, and it results in a wide variety of strategies. My experience over the years has shown me that wise spending wins out over overwhelming spending most of the time over the long haul. Sure, the system can always use some monitoring, analysis and the occasional smart tinkering, but I think in the big picture letting the market determine a “wise cap” makes the game more of a strategic challenge.
Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!