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Suggestions > Remove last game as priority for attendance

Remove last game as priority for attendance

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From: kpd

This Post:
00
203671.38 in reply to 203671.37
Date: 12/19/2011 9:02:36 PM
Overall Posts Rated:
3232
dude im not saying evaluating your schedule is stupid or something or you shouldnt do it but since we r talking about the impact one loss can have on attendance it just seems silly

From: Kukoc

This Post:
00
203671.41 in reply to 203671.40
Date: 12/20/2011 5:48:26 PM
Overall Posts Rated:
13361336
Let's try to be civil this time around.
#1 Training - Don't you think this makes training really easy. There is no downside to trianing any more. Why do you think this change is needed? To help higher division teams to train? It's certainly not a problem in lower division (as the players can actually play effectivly on most training spots).
#2 Draft - You are going for realism here, but the fact is that some thing, although realistic, do not work well in a game. Lower divisions have their niche, it's training. If DI teams don't want to train their 18 yo's, then they have an option of buying a player, that has been trained for 3 seasons by a lower division team. This suggestion only adds moneytary value to higher division draft. Which is not good for the game.
#3 income - With this part I partly agree. Fan survey should reflect home and away games separately or it would take into account last 2 games. Last 10 games is too big of a history, it will add last season games aswell, for relegated teams. Relegation is already a big burden to shrug off. The simplest way to adress it is to raise the player salary floor. I also think teams should have a roster of atleast 8-12 (nba has 12 active list requirement with some exceptions) players. Having less will make you an automatic WO on game day. I also would also like to suggest minimum lineup of 8 players for any competitive game (cup can be a place for arguments). You can list minimum 5 players for scrimmage. Having a WO in a week, negates that weeks income as a fine (tv money, merc, arena income). Player transfer income does not get touched.

From: Kukoc

This Post:
11
203671.44 in reply to 203671.42
Date: 12/22/2011 6:54:08 AM
Overall Posts Rated:
13361336
We agree to disagree. I think making training easy is killing the training challenge of this game. There has to be a downside to training, with your suggestion, anyone can train easily and suffer no concequences. You can already train one player easily. Drop out of cup and you can train one player (or 2 if two pos training) whereever you like. Scrimmages are for training. Now if you want to train 2 (or 3 guys) one position, then you are going to have to sacrifice something.

This Post:
00
203671.45 in reply to 203671.43
Date: 12/22/2011 7:07:03 AM
Overall Posts Rated:
13361336
-save money from buying trainees
I saw plenty of players with 55+ skill points (-exp, -ft, -st) go below 50k with above allstar potential. I saw one transfer for 4,5mil, obviously I reported it. Trainees are not expencive.
-no trainer upfront cost
-no trainer severance fees
-no trainer weekly salaries
You can easily train with a lvl4 trainer. Not really a wallet smasher...
-win more league games
-better fanball survey for more attendance cash
-deeper cup runs, more cash
Lower league teams, usually are out of the cup pretty early. Scrimmages have no downside to training.
-gs training
gs can be easily handled with out the gs training.
At the moment majority of the managers are still training like crazy. If everyone trains, the cost of a decently trained young player is lowish. But not everyone is training to sell, training your own draftee will even get you more merc income. You always have to choose the best path to success. If it's more profitable to just buy complete young players, then that's what you should do. It's like putting money in the draft. If noone in your league is putting money in the draft, you should invest, even if you are the league leader. If everyone invests, it's better not to invest. If everyone stops training, it's better for you to start training etc. It's not like good SF players are out there by the dozens, those trainers are netting nice transfers fees, if they opt to sell.
Making training easier, will remove any profit from those training lower division teams.