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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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251069.382 in reply to 251069.381
Date: 1/1/2014 1:47:31 PM
Overall Posts Rated:
137137
They should get rid of the 48 mins rule. Make it 40 mins , or over all minutes in weekly play.

This Post:
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251069.383 in reply to 251069.382
Date: 1/2/2014 4:12:50 AM
Overall Posts Rated:
16031603
They should get rid of the 48 mins rule. Make it 40 mins , or over all minutes in weekly play.


I think the minutes played on other positions than the one needed for training should have some value. Like if you train IS for C and you man has played as a PF, those minutes should be worth like 80% of C minutes (less for positions less connected). That way you could train a guy "out of position" and still give him (full) training.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Tangosz

This Post:
44
251069.384 in reply to 251069.383
Date: 1/2/2014 6:48:55 AM
Overall Posts Rated:
573573
There's essentially a way to do that: 2 position training.

Just seems like you want that to be faster. But the pain of that trade-off between 1 and 2 position training is what makes that choice an interesting one from a strategic standpoint.

From: Knecht

This Post:
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251069.385 in reply to 251069.384
Date: 1/2/2014 8:48:50 AM
Overall Posts Rated:
16031603
One position training goes hand in hand with givin up NT aspirations for your trainees. Thats pretty clear.

If you got a TOP SF trainee you have to play him out of position for like 50% of his career - thats pretty annoying and far from realistic. If you could play that lad on his "natural" position AND give him training as C/PF/SG/PG, the game would be a bit more interesting, as:

1) you could utilize your players with their full strenght
2) hide who is training which skills
3) give teams that sacrifice success for developing their talent (another form of blatant tanking) better chances

I will play my C/PF trainees as PGs for the rest of the season (50% because I have to, 50% because I want to), which goes hand in hand with giving up my chances of promotion (lost the finals last season, so my chances were pretty good). If I had the chance to play the guys close to their natural position I could compete AND train my young guys. Double the fun - instead I am just spending/wasting time to start another title run in one of the next seasons.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Tangosz

This Post:
11
251069.386 in reply to 251069.385
Date: 1/2/2014 9:50:55 AM
Overall Posts Rated:
573573
One position training ...run in one of the next seasons.


You've just given an excellent summary of the trade-offs, and nicely described how they make for interesting strategic decision-making. If things were "easier" there wouldn't be an interesting decision, and everyone would simply do it that way.

Of course, you could do many of the things you want in 1-3 (and your point about your C/PF trainees), but you would need to accept having only a single main trainee. In order to get 3 full trainees like you're talking, you have to main a very painful decision. But, that's not required. That's your choice. To get the biggest benefit (3 trainees at single position, with secondary skill training) you ened to give up the most. Why? Because those players are worth the most in terms of their performance.

I know about the pain of training top SFs, as I'm 6 seasons into one right now. But the pain of that process is balanced by the fact that you end up with a player that is not very common, and will be better than what the other teams-who didn't spend that time and effort-will have.


From: Knecht

This Post:
00
251069.387 in reply to 251069.386
Date: 1/2/2014 10:08:27 AM
Overall Posts Rated:
16031603
One position training ...run in one of the next seasons.


You've just given an excellent summary of the trade-offs, and nicely described how they make for interesting strategic decision-making. If things were "easier" there wouldn't be an interesting decision, and everyone would simply do it that way.


I don't think that maxing out the difficulty is the way to go these days. There are still many managers that have no clue about training, how its done and what type of player they should develop. In addition I think those top-SFs are way overrated and only necessary if you want to compete on the highest level - thats like <1% of all users.

Why not make it easier for the rest, so they can enjoy the game?

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Tangosz

This Post:
11
251069.388 in reply to 251069.387
Date: 1/2/2014 11:47:23 AM
Overall Posts Rated:
573573
Why not make it easier for the rest, so they can enjoy the game?


Well, you could do that, but then I think you'd have a bunch of people who come and play for 3 months, and you'd probably lose the people who play for 2-3 years.

Also, I don't really get the idea that training is hard. To train players, a user can set training to 2 position, get a level 3 trainer, some guys who are 21 or younger, and the players will get better. Better enough that you'll see improvement in a single season (if you're starting at the first league level). You don't need a Ph.D. to do that. So let's not say that training is too hard for new users. If they read the FAQs and anything in the forums, they can do it. If new users cannot be bothered to spend that amount of time on the game, then I think there are few changes that could induce them to stay-unless the game becomes completely unrecognizable as Buzzerbeater.

Now, training great players is challenging, but why shouldn't players who put more thought about how to train be rewarded for that? Especially because no one is hiding information about training. The BB community is good about sharing information, and giving tips about how to build players. So, given a modest amount of effort, anyone can learn to train players.

And, now you don't think most teams need a top level SF, then why are you concerned that training guys single position is too hard (that was your point above, no?).

Now, I do think it's reasonable to ask why some new sign ups don't continue in BB, and how that may be improved.



This Post:
00
251069.389 in reply to 251069.388
Date: 1/2/2014 6:11:02 PM
Overall Posts Rated:
137137
I don't think its too hard , it too time consuming because a one man team is not effective in the ranks of the game beyond the lower leagues. I think managers want a championship in 3-4 season. they want win something, not just train , train, train to lose. they 1,2nd 3rd place success, not just middle of the pack.

It takes 4 season for a good draft pick to become effective with the right training and a average one about 7 seasons ,that's too long. Its easier to buy a player and get result within 2 seasons, which would a new player do? Now they punish a new player for buying. Yes can they buy a cheap player but still, maybe they don't want to train , maybe they just want to play. Thats what the market is for instant results. It has penatlies , it goods and it bad.

The new player didn't make of the rules they wanted to come here and have fun and enjoy the site. What's fun to me maybe not as fun to anyone else. I think BB need to understand that, your going to have your hard core fans and your going to have the causals.

Just when you speak about having 3 way Sf which is very rare or hard core. Buying a sf on the market will not be that, because those have hit the cap potentials. It come with a lot stigmas and penalties.

To me it evens out somewhat. Online gamers today are looking a super Mario type of game not old school contra


Last edited by Mr. Glass at 1/2/2014 6:14:28 PM

This Post:
22
251069.390 in reply to 251069.389
Date: 1/2/2014 6:55:10 PM
Overall Posts Rated:
573573
I don't think its too hard , it too time consuming because a one man team is not effective in the ranks of the game beyond the lower leagues. I think managers want a championship in 3-4 season. they want win something, not just train , train, train to lose. they 1,2nd 3rd place success, not just middle of the pack....


This is demonstrably false. My initial crop of trainees got me to D3 in 3 seasons. The same trainees are still good, to very good, in D2. A single season of training will make a good D5 player. A second season of training will make a solid D4 player. Even a casual player can get that done.

This Post:
00
251069.391 in reply to 251069.390
Date: 1/2/2014 7:27:05 PM
Overall Posts Rated:
32293229
I don't think its too hard , it too time consuming because a one man team is not effective in the ranks of the game beyond the lower leagues. I think managers want a championship in 3-4 season. they want win something, not just train , train, train to lose. they 1,2nd 3rd place success, not just middle of the pack....


This is demonstrably false. My initial crop of trainees got me to D3 in 3 seasons. The same trainees are still good, to very good, in D2. A single season of training will make a good D5 player. A second season of training will make a solid D4 player. Even a casual player can get that done.


Yeah, same here - three full seasons of training (and two position training in my case, level 4 trainer) and I was promoting to III as well, with five of my ten players in the final game of the playoffs being trainees: (42731327). And I was certainly fine training 18 year old big men trainees in III out of position as well, without ever really coming close to relegating. It takes some intelligent planning to know when you can afford to throw out training lineups and how to be most effective with them, but that's just part of the job.


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