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Season 6 Changes

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40617.387 in reply to 40617.381
Date: 8/11/2008 5:54:41 AM
Overall Posts Rated:
9292
As I have said in another post or two - it isn't as though teams like mine will fall apart. What it means is that the very top earning teams will still make plenty, while we will merely be able to maintain our teams as they are. We don't really have much hope of improvement.


And did you have much hope last season to catch up with them? I still strongly believe the plan is not to level the field of competition, just to slow down the widdening of the gap. The changes for all DI teams are the same, so there is no one who will benefit or suffer from these changes more in that (or any) division: the differances that were, will remain.

I look at it as a chance to outwit better teams and by doing so try to bridge the gap to them. To do that I will have to adapt, maybe by weakening my team for now, but coming out stronger. With new tools that might be possible, but with the way it was this season it certainly was not...

Last edited by Thijs at 8/11/2008 5:55:17 AM

This Post:
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40617.388 in reply to 40617.387
Date: 8/11/2008 7:04:55 AM
Overall Posts Rated:
00
I see these changes as somewhat positive. As a 2.5 year old DII team who is only just starting to come even on cash flow I can see how this will make things harder for some teams. I may have made some non-optimal decisions investing heaps on scouting and staff to train players instead of buying readymade players and have recently been upgrading my stadium to get the cash flow up to a decent level.

I was shocked yesterday when I thought about buying a player to shore up a weak position hoping to take advantage of the non-playoff rule to find that I had been well and truly priced out of the market. That is what makes this have to happen.

Yeah the price of players will go down shortterm and sure the top players can afford to reap the benefits of the fire sale but in the long run we will all benefit by having the market come back to respectability. The top top players may be overpriced but quality helping additions should become affordable.

This Post:
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40617.389 in reply to 40617.385
Date: 8/11/2008 8:28:39 AM
Overall Posts Rated:
959959
Of course an arena tax would level the playing field (as an example I would gain on the big team in Sweden HHH), however it would be an unfair way. The reason why teams like Torooo and HHH are in a better position then me is because they have started before me and that they have managed theor teams in a good way. I cannot see why they should be punnished for this.


You are right, but i don't thnik they got punished for this, the changes just avoids thats a medium or bad manager who started earlie will be in front of a good manager who started later just because.

Tatoroo will stay competive, and his opponent are punished the same way ... BUT the teams in lower weeks, but their progress won't be faster then the one of an as good manager in a lower leagues. Maybe it is a bit slower so the manager could catch up, or still a bt higher but actual you benefit a lot in playing a higher league.

This Post:
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40617.390 in reply to 40617.387
Date: 8/11/2008 10:04:46 AM
Overall Posts Rated:
1515
No. I was not going to catch him this season. The difference is that before I had enough cash flow to at least upgrade my team every so often. With these changes my cash flow will only allow for the status quo.

The changes are not the same for all div one teams. For me and some others the changes will mean we barely break even. For Top teams the changes mean they will only make 6 million instead of 8. This is the problem. As Kozlodoev pointed out, why treat a team with a 20k arena the same as a team with an 8k arena?

Secondly, if you recall, the changes are temporary. How can you adapt for the long term with little positive income while the tops teams have enough to wait it out?

I get that they do not want to automatically level the field, but the goal should be to lessen the slope rather than steepen it, which is what these changes seem likely to do.

From: Bunter
This Post:
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40617.391 in reply to 40617.11
Date: 8/11/2008 11:04:26 AM
Overall Posts Rated:
2323
OK, my team won third D and they have to play in second next year.

I have now made some calculations.

It seems that I have to sell all my best players, fire my stuff and recruit cheapest possible ones. In this way I can hopefully finish my season with all five players. I certainly hope that they do not hurt themselves during the endseason.

Thank You very much Töröö!

This Post:
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40617.392 in reply to 40617.391
Date: 8/11/2008 11:13:17 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
OK, my team won third D and they have to play in second next year.

I have now made some calculations.

It seems that I have to sell all my best players, fire my stuff and recruit cheapest possible ones. In this way I can hopefully finish my season with all five players. I certainly hope that they do not hurt themselves during the endseason.

Thank You very much Töröö!


you should indeed sell some, you have 19 players!

This Post:
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40617.393 in reply to 40617.392
Date: 8/11/2008 11:31:50 AM
Overall Posts Rated:
2323
As you maybe noticed, there are five players for sell. Some of them might not even be bought by any team, but then they'll be fired . Ideal situation to start for the next season is having 10-11 players and no friendly games. That's the only possibility to avoid bankruptcy.

More players have to be sold during the season.

This Post:
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40617.394 in reply to 40617.393
Date: 8/11/2008 11:59:23 AM
Overall Posts Rated:
225225
As you maybe noticed, there are five players for sell. Some of them might not even be bought by any team, but then they'll be fired . Ideal situation to start for the next season is having 10-11 players and no friendly games. That's the only possibility to avoid bankruptcy.

More players have to be sold during the season.

That's the only way to speed up bankruptcy, since you're voluntarily foregoing 33% of the training minutes available.

Last edited by GM-kozlodoev at 8/11/2008 11:59:42 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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40617.395 in reply to 40617.394
Date: 8/11/2008 12:13:53 PM
Overall Posts Rated:
2323
I know. But it is unfortunately the only way to prevent immediaty bankruptcy. I do not afford to have 15-17 players and if I take friendly match, some of my players will decrease their condition because of too many minutes.

This is not my choice!

This Post:
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40617.396 in reply to 40617.395
Date: 8/11/2008 12:15:59 PM
Overall Posts Rated:
506506
12 (4/5 trainees) players is perfect for 3 games a week imo.

Last edited by BB-Patrick at 8/11/2008 12:16:22 PM

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