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From: ZyZla

This Post:
00
130923.39 in reply to 130923.38
Date: 2/12/2010 9:25:50 AM
Overall Posts Rated:
2222
What I would like to focus on is the weekly schedule of scouted players itself. It doesnt make any sense to have here something like that unless it would offer any kind of interaction.

So what I mean is the list which would be filled by every week depends on how many players you scouted. If you would choose no interaction, scouts would just continue in theirs work as you suggest (1, 2, 3 scouting levels depends on how much money you will give them, more deep and wide their work will be that week)..


My point is that you would have list of 60 players from the start of new season. You would see just player number on the list and no other info. You could use up to 4 scouting point per week (1pt-5000, 2pt-10000, 3pt-30000 and 4pt-40000)

So firstly you would have to choose how much you invest. After you`ve chosen it from drop down menu page reloads.

List would look like this:

Nr.1 O O O
Nr.2 O O O
...
Nr.20 O O O
Nr.22 O O O
...
Nr.60 O O O

O indicates place there you can click to choose if you want to scout that player.

So if you use 40k it would look like and wanna scout players 1, 20, 21 and 60, so you click on them on the first circle as other two are not available till player isn`t scouted once (3rd one isn`t available till player isn`t scouted 3times) (first circle cost you 1pt scouting, 2nd cost 2pt and 3rd one cost 4pt)

Nr.1 O O O
Nr.2 O O O
...
Nr.20 O O O
Nr.22 O O O
...
Nr.60 O O O

So next week I see

Nr.1 v O O info: S, PG, 19 +stats
Nr.2 O O O
...
Nr.20 v O O info: XL, SG, 19 +stats
Nr.22 v O O info: XXL, C, 18 +stats
...
Nr.60 v O O info: M, PF, 18 +stats

I invest 30k that week, so I choose 3pt - 30 000$ from drop down menu and use my 3 scouting point. As I`m looking for a Center, so I choose nr.22 to be watched 2nd time and nr.2 1st time:

Nr.1 v O O info: S, PG, 19 +stats
Nr.2 O O O
...
Nr.20 v O O info: XL, SG, 19 +stats
Nr.22 v O O info: XXL, C, 18 +stats
...
Nr.60 v O O info: M, PF, 18 +stats

and so on...

I hope you get my point how it would actually work.

However you would have an option to focus on any player you choose by clicking on the button. So two of your scouts would spend there another week and uncover him on third level of scouting. If you have more scouts for that week, the rest would do random job as usually (there would be possibility that one of them would uncover another player on third level or just 1st), if you have just 1 scout, it would cost him two weeks of work to uncover that player.

What I mean by this is to have an option to hire as many scouts as you want, while they can do for you same work, but it depends on you how usefull they would be for you.


I mean no such a thing as you could watch same players spending 5k/week 3 week and reveal 2nd base info as well as no random accidently revealing 3rd or 2nd base info spending just one scouting point. Everything would be clear and simple

Last edited by ZyZla at 2/12/2010 9:32:18 AM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
130923.40 in reply to 130923.39
Date: 2/12/2010 9:42:07 AM
Overall Posts Rated:
5050
Well, the messages were too many and my time too little to read the thread, could someone make a summary? :)
My suggestion about the draft system: Why don't we pick 2 players instead of 3 every year. Everyone of us fires a draft every season...

This Post:
00
130923.41 in reply to 130923.40
Date: 2/12/2010 11:35:24 AM
Overall Posts Rated:
522522
I'd rather have 3 and fire 1, then only get 2, and risk the chance that 1 of those are bad and I have to fire him.

And there is no harm in getting 3.

From: aigidios

This Post:
00
130923.42 in reply to 130923.39
Date: 2/12/2010 11:52:59 AM
Overall Posts Rated:
4040
There you are. I like it.

However draft could turn into bothering duty if you have to do these things every week to be effective. I have the "advantage" in that I know how to hate pint-sized work in cycling period over and over..

There has to be any kind of filter. So I can send scouts specificly to watch for XL-XXL, 18-19y, SF, PF, C and they will send me a BB-Mail after they will find one. Therefore I will not be bothered by clicking on totally hidden players if I dont want to and will have situation handled even if I will not follow it every week.

Second option would be that they would scout in deep every player I specify. So may happen that I will set these options at the beginning of the season and will not change them until the end. Scouts will just, according to instructions, uncover all players which meets my demands in every level.

Third option - I can choose which level I want to uncover on them (2nd or 3rd).

Last edited by aigidios at 2/12/2010 11:54:30 AM

From: ZyZla

This Post:
00
130923.43 in reply to 130923.42
Date: 2/13/2010 9:18:32 AM
Overall Posts Rated:
2222
However draft could turn into bothering duty if you have to do these things every week to be effective. I have the "advantage" in that I know how to hate pint-sized work in cycling period over and over..

There has to be any kind of filter. So I can send scouts specificly to watch for XL-XXL, 18-19y, SF, PF, C and they will send me a BB-Mail after they will find one. Therefore I will not be bothered by clicking on totally hidden players if I dont want to and will have situation handled even if I will not follow it every week.

Second option would be that they would scout in deep every player I specify. So may happen that I will set these options at the beginning of the season and will not change them until the end. Scouts will just, according to instructions, uncover all players which meets my demands in every level.

Third option - I can choose which level I want to uncover on them (2nd or 3rd).


Firstly we should try this as simple as possible scouting system I have suggested and only after that we could talk if we really need some upgrades like you suggest, cause it makes the whole thing way more hard to program for BBs.

Even my one would be kind a difficult task for BBs to make it come to life Maybe even servers would not be able to handle load it would create...

One more point why I don`t like your point is that you are trying to implement more and more random that I actually hate.

And such an upgrades makes cooperation more possible.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: aigidios

This Post:
00
130923.44 in reply to 130923.43
Date: 2/13/2010 1:52:09 PM
Overall Posts Rated:
4040
Without these options it is very boring.

To have the option uncover any player you want is really great, but if I imagine that I have to do something like that every week...

From: Kukoc

This Post:
00
130923.45 in reply to 130923.39
Date: 2/13/2010 4:22:35 PM
Overall Posts Rated:
13361336
Raising draftees to 60 is not a good idea imo. I think there are a lot of retired players in the database and creating +12 per league in addition to those that get released is not a good idea.
Letting people to assign your own draft scouting will create a situation, where the info on the players has to be really random (so you could not trade the info). This would actually make the draft worse.
It's really hard to think something better for the draft. If you add any info to the draft (like heigh or name or certains skills) you have to keep the scouting random. If you give people the power to choose who to scout, you will have to change scouting info to be more random (actually the info at the moment is random enough to implement this).
So I propose this: Every team has a base scouting points (like the new teams or base for those that do not invest in scouting), those will be used randomly on player scouting - with the clause of scouting one time only per player, so you will not lose any of those on one ball player revisited. The points you gain every week (from investing) will be given to you for usage when the draft becomes available. Now you can use those points to scout unknown players or take a second scouting report on those prescouted players.

This Post:
00
130923.46 in reply to 130923.45
Date: 2/13/2010 4:54:20 PM
Overall Posts Rated:
522522
Everyone keeps trying to make the draft so complicated because of a fear that players will trade info, but I don't see what the big deal it about. I don't think it is that likely anyway.
There would have to be multiple friends in the SAME division and the SAME league that are willing to share info. They need to both spend large amounts in scouting for it to be any use. They both would have to scout the exact same player for any info to be of any use, and there is no way to be sure that they both scouted the same player or just a similar player. There is no names associated with drafts so they can't both choose to scout the same player. And even by some chance all of this came together they MIGHT be able to share info on 1 or 2 players max, and the chance that the player is a great player worth collaborating over is very small. Also, why would they collaborate anyway, it is still a competition and one of the collaborators would have a lower league standing than the other, so why would the guy with the winning team help the other guy and hence make all the money he spent on scouting useless as the other guy would use his picks to get the players that you collaborated over, and his pick will go first as he is lower in the league standings. And even if it was to happen by some small chance, chances are one of them will be relegated or advance and then they will be in different leagues and it's not an issue anymore.

Just make the draft have 48 players, each week you can select to scout 1, 2, 3 or 4 players (or 2 players twice etc) and you can select which of the 48 players you want to scout and how many times. All 48 players are identified by number and not name, and this order is different for every person in the league. If you do not select which players you wish to scout then it will automatically scout random players. Also, I believe you are given 14 initial scouts in the current draft system and this could carry over to the new system so you start with a list of 48 players, and 14 players show some info (or 7 show extra info etc).

This Post:
00
130923.47 in reply to 130923.46
Date: 2/13/2010 7:54:12 PM
Overall Posts Rated:
13361336
You probably would not see why direct trading would be bad aswell etc.
The problem lies with the fact that if people want, it can be done. You can trade players for one week aswell with ludacrisly high transfer price but you will get corrected for it -> thus losing money. We are not talking about some 4-th league abuse. Because who needs to abuse anything in the 4-th league? There are plenty of bots and you will be promoting fast anyway.
In top division noone has to relegate or promote for trading info to have effect. 1 team scouts every player, getting to know all of those 5 star skills players (highest ranked team). The other two teams focus on rescouting those 5 starred players etc (highest ranked team then can choose his players based on 5 starred players positions).
Scouting should be fair, with info tradeing it's not fair. If you have friends in your league, or can make deals to share that info, you can invest 10k and still get info worth 40k or more. That's the problem.
I believe I have said enough on this matter, I believe BB's will do what is best for everyone.

From: abigfishy

This Post:
00
130923.48 in reply to 130923.47
Date: 2/14/2010 2:11:04 AM
Overall Posts Rated:
809809
first i do like and respect you for wanting to make the game better but i do strongly disagree with you on this one

what is the problem? the current system is boring and illogical so we need to make it more fun

solution - weekly scouting

there have been lots of great suggestions and i guess the bbs will choose the way they want to do it if there ever is a change but for fun the basic idea should be

1) a blank list of 48, 60 whatever randomly numbered players
2) each week you choose who you scout
3) scouting spending is the same as it is now
4) first scouting reveals some basic information more scoutings reveal more
5) at the end of the season all players recieve their 14 free random scoutings

there will there be the possibility to swap information but so what in my league there are max two people i trust and i will be picking before one and after another so i dont really want the lower team to steal the guy i "discover" and what motivation does the top player have for helping us at all

even if you swap information it is worthless if you havent scouted that player enough to identify them

even then the draft is far from perfect even if you scout 5 ball skill and 5 ball potential you can still end up with a high draft pick who is 18 $4500 wages but a 7'0" PG or has an atrocious in a critical area i have seen these

direct trading would wreck this game as it is end of story

From: Kukoc

This Post:
00
130923.49 in reply to 130923.48
Date: 2/14/2010 6:06:37 AM
Overall Posts Rated:
13361336
Yes making the team use the draft points he gains during that week would help with the sharing info problem. Use the points during the week or they are used randomly.
Now with getting the draft at the start of the season, creates another problem:D We have all seen those All Star game results before it has been played. What if something goes wrong with the draft and everyone sees the full info for a few hours or so? That would really be bad.
even if you swap information it is worthless if you havent scouted that player enough to identify them

If one team has scouted all players once he sees: 5 star players -> 1PG, 2SG,3SF,1PF,2C - 4 star players -> etc.
You kind of have the idea who is who.

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