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This Post:
00
305658.39 in reply to 305658.38
Date: 8/17/2020 12:31:40 PM
Overall Posts Rated:
14901490
What changes are we talking about here?

This Post:
11
305658.41 in reply to 305658.40
Date: 8/17/2020 1:34:57 PM
Overall Posts Rated:
14901490
No I am goblin.

You said people don't like changes: sweeping generalisation of the week, congratulations. Surely you are not saying people don't like any kind of change, anytime, anywhere and irrespective of external factors, are you? So elaborate.

Last edited by Lemonshine at 8/17/2020 1:38:07 PM

This Post:
00
305658.43 in reply to 305658.42
Date: 8/17/2020 2:13:03 PM
Overall Posts Rated:
14901490
I got the sarcasm, but on the other hand it doesn't sit well with me that people just complain, with no reasoning or purpose behind it. Tell us what you want, man. And if the complaint is that the devs explain slow or underwhelming development by saying that users don't want changes anyway, that's also unfair. I've never heard Marin use this excuse.

This Post:
00
305658.46 in reply to 305658.45
Date: 8/17/2020 7:03:00 PM
Overall Posts Rated:
14901490
It's not possible to have utopia going on a different schedule than the rest of the game (edit: I see the proposal of the second server, but then it would mean that Utopia is isolated: not more transfers between Utopia and non-Utopia teams).

In that thread he admitted it's possible to do changes to the schedule, just not dramatic ones. So if you want to change the league format (number of teams and tiers), that won't happen, but Joe's proposal changes very little, but shave almost 1/3 off the season length. I will add that not only is it possible to implement this, but it's also very easily reversible. My concern is for training since it will become overwhelmingly hard to do out of position training and train youngsters if you compete at a decent level. However make training faster by 1.4x and cut gates appropriately (divide by up to 1.4x) to maintain the same level of revenues over the 10 week period (to prevent inflation) and if people don't like it, it's too hard to manage because of 3 league games or whatever, you can always roll it back after one or 2 seasons. This thing would not have any long lasting effects: once the season is over the experiment is also over. It's not like utopia or GE or salary changes: once those are done they can't be removed and have long lasting effects because affect how managers plan for the long term (if you make a change to improve outside shooting and people train the relevant skills accordingly, there would be heavy consequences for reversing the change altogether the following season)

Last edited by Lemonshine at 8/17/2020 7:22:45 PM

From: stiver

This Post:
00
305658.47 in reply to 305658.1
Date: 8/17/2020 10:30:45 PM
Blue Ocean
II.4
Overall Posts Rated:
2626
It would be helpful for new teams to have the option to get a loan to build up their arena faster. Thoughts on implementing something like this?

From: stiver

This Post:
11
305658.48 in reply to 305658.1
Date: 8/17/2020 10:39:53 PM
Blue Ocean
II.4
Overall Posts Rated:
2626
It's very difficult for teams to earn revenue.
Building up the arena is the main way, but that's very expensive and the additional revenue is not proportional to the investment because as capacity expands, prices need to come down to maximize revenue.
Do you think additional, more predictable revenue streams are needed, such as team sponsorships, win bonuses, an end of season league position bonus, etc?

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