BuzzerBeater Forums

BB Global (English) > BB-Marin Q&A: Answered! (s52)

BB-Marin Q&A: Answered! (s52)

Set priority
Show messages by
This Post:
00
307591.39 in reply to 307591.34
Date: 12/23/2020 8:28:17 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
Thank you for your efforts to improve BB.
However I do not agree to limit short roster.
Short roster is a choice of building the team same as any other roster size. Managers use this method has already suffered a higher risk of injuries and fouls and stamina decrease. From the long history of B3, only a few of champions are using short roster, which indicates that it is not a sophisticated strategy. If we simply limit it, everyone might move to 8-9 players roster. It makes the game boring as there is no diversification. One key beauty of Bb is every managers can find its own way to enjoy. There is no reason to simply limit one new strategy that is used by only a small branch of managers that is not dominating the game.


I mean, you can still have a short "diversificated" roster if you like but winning is going to be harder - just like in real life.

This Post:
00
307591.40 in reply to 307591.24
Date: 12/23/2020 9:19:34 AM
Savlje BC
SKL
Overall Posts Rated:
608608
Second Team:
Berlin BC
outside-oriented players are still much more expensive to build than inside-oriented ones. Do you plan to fix that ?


This is exactly my concern. You can have 20IS/20JS with all around skills player for 100-130k, but if you want a player with somewhat relevant JR (let's say 14-16) while still having some supportive skills, they cost 160-200k.

This needs to be balanced out.. I have an outside oriented team right now and it's not even into some extremes, but there's no way I can build an 8man roster with their salaries.

Are there any plans to balance this out?

From: boule

This Post:
11
307591.41 in reply to 307591.38
Date: 12/23/2020 9:35:49 AM
Boulettes
III.10
Overall Posts Rated:
20522052
Second Team:
Les Boulettes Utopiennes




It's not like pick'n roll, or any other kind of pick play, has been used for creating mismatch irl.



What an answer! You don't ever start the game with Yao Ming guarding Kobe and keep going with that matchup for 48 minutes, do you?


Yes but irl you don't have to train Kobe and irl you can still force a pick by Yao Ming. You can also change the way the center plays for example like during last season play offs series Denver-Utah.

It's not about your simplistic change matching defender-attacker chosen only by the defending coach. It's more complicated than that. Attacking side as also a say in the way the game is played.

At one stage you have also to accept that if there is no way of changing dynamically the game strategy then the strategy before the game is paramount.



Last edited by boule at 12/23/2020 9:37:34 AM

From: Caveman

This Post:
00
307591.42 in reply to 307591.41
Date: 12/23/2020 10:17:19 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262


It's not about your simplistic change matching defender-attacker chosen only by the defending coach. It's more complicated than that. Attacking side as also a say in the way the game is played.



True but with the way reverse patient is utilized, this time defense has no say in it. Do whatever you want, force a switch as much as you want, in a real game Yao won't be defending Kobe all game long (and needless to say won't be the primary defensive option on Kobe).

Also a question: I was under the impression that picks, switches etc. were taken into consideration by the game engine. Am I wrong? Does it not take these into consideration?


You can also change the way the center plays for example like during last season play offs series Denver-Utah.


We can also do that here to some extent by training different skills, can't we? Do you want a ball handling, passing big like Jokic, do it. We all know that modern basketball is kinda positionless and often based on roles - like ball handler, wing, rim protector etc. and in my opinion, as of now it is kinda hard to reflect that to BB. The thing here is with reverse patient you don't assign different "roles" to players, you simply try to find a Yao-Kobe-like matchup that you can abuse all game long.


This Post:
00
307591.43 in reply to 307591.40
Date: 12/23/2020 10:20:16 AM
Killers Reformed
Ligat Ha'al
Overall Posts Rated:
273273
Second Team:
Raanana Farmers
I guess we'll never know since Marin is back in his cave..

From: boule

This Post:
00
307591.44 in reply to 307591.42
Date: 12/23/2020 10:36:12 AM
Boulettes
III.10
Overall Posts Rated:
20522052
Second Team:
Les Boulettes Utopiennes
True but with the way reverse patient is utilized, this time defense has no say in it. Do whatever you want, force a switch as much as you want, in a real game Yao won't be defending Kobe all game long (and needless to say won't be the primary defensive option on Kobe).


The game does not has an answer to a dynamic response to a game strategy.I'm not disputing that fact.

Also a question: I was under the impression that picks, switches etc. were taken into consideration by the game engine. Am I wrong? Does it not take these into consideration?


I wasn't talking about the game but how you may find mismatches irl games. They are all about creating mismatches and spaces. They are all tools to help the attacking side. And they might explain how you find Yao Ming defending on Kobe.

We can also do that here to some extent by training different skills, can't we? Do you want a ball handling, passing big like Jokic, do it. We all know that modern basketball is kinda positionless and often based on roles - like ball handler, wing, rim protector etc. and in my opinion, as of now it is kinda hard to reflect that to BB.


I wouldbe delighted to see such improvements.

The thing here is with reverse patient you don't assign different "roles" to players, you simply try to find a Yao-Kobe-like matchup that you can abuse all game long.


Thanks, now make the same asumption with your reverse defending choice. It has the exact same problem but in reverse. That is not an improvement.

For a fact, I would have no problem at all playing low post patient C based on IS with an international level PG against your best outside defender. I'm not talking about isolation. Isolation has another kind of shoot distribution. But i cannot.

What you want is some sort of dynamic engine that suits only your needs but do not cover all sort of choices a coach can make. If you want to go further you have also to find an answer to training IS/ID for a PG. Because some if not all of the patient as C is due to training.

From: Caveman

This Post:
11
307591.45 in reply to 307591.44
Date: 12/23/2020 11:17:44 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
Thanks, now make the same asumption with your reverse defending choice. It has the exact same problem but in reverse. That is not an improvement.


I don't see how it is the same problem. In real life, players are going into the game knowing who they will defend. That is the simple reality and I just want it to be addressed.

After the matchups, all the things we have discussed (picks, switches, creating mismatches and spaces) are secondary and should be taken into account by the game engine. Reverse patient should not be a tool for creating mismatches and spaces because it is not how it is done in real life, to me it is incredibly unrealistic.

Though I understand your points, I'm having a very hard time trying to fit reverse patient into a realistic perspective. For me, it just isn't realistic.

Thank you for the level-headed discussion!








Last edited by Caveman at 12/23/2020 11:19:35 AM

This Post:
33
307591.46 in reply to 307591.45
Date: 12/23/2020 6:09:36 PM
Le Cotiche
III.1
Overall Posts Rated:
772772

I don't see how it is the same problem. In real life, players are going into the game knowing who they will defend. That is the simple reality and I just want it to be addressed.


Though I understand your points, I'm having a very hard time trying to fit reverse patient into a realistic perspective. For me, it just isn't realistic.



well, since there's no way to adjust your strategy AFTER you know your opponent's formation and tactic, i'm afraid you'll never see it addressed

the only adjustments that will happen during the game are the ones handled by the GE with timeouts and such stuff

From: boule

This Post:
11
307591.47 in reply to 307591.45
Date: 12/24/2020 5:27:04 AM
Boulettes
III.10
Overall Posts Rated:
20522052
Second Team:
Les Boulettes Utopiennes
Thank you for the level-headed discussion!


Thanks to you too. It takes two sides to do that.

I do not answer the other points, you made your point and i did mine. The real answer might be somewhere in the future and do not depend on me

This Post:
00
307591.48 in reply to 307591.46
Date: 12/24/2020 5:45:25 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262


well, since there's no way to adjust your strategy AFTER you know your opponent's formation and tactic, i'm afraid you'll never see it addressed

the only adjustments that will happen during the game are the ones handled by the GE with timeouts and such stuff


Oh, no doubt it's hard to implement. Maybe we can make some preferences, then coaches can handle the rest, don't know. It's just something that would be nice.

This Post:
11
307591.49 in reply to 307591.48
Date: 12/24/2020 9:06:53 AM
Team Payabang
III.8
Overall Posts Rated:
217217
I think there are some ways to do that... to give you an example...

think of these options are on the Set Lineup page...

Matchup Priority
I want my:______________________to play defense against:
my_Roster#1_name_here___________Opponents_Roster#5_name_here


the number of slots depends on the number of Roster you selected on your lineup and the number of your opponent's roster...
the if oppenents player on my setup was not on the court... he will then just guard whoever doesn't have a match prioritized based on the setup I have above... and just like the drafting system... the higher the the setup is on the list the more prioritized it will be...

Last edited by Bro_Khen at 12/24/2020 9:08:09 AM

Advertisement