With all due respect, I see two very fundamental flaws in this plan:
1:
If they added another aspect to this game that was not related to simulation basketball ...
... it would dilute programming resources devoted to the basketball sim, diverting them to something irrelevant to the b'ball sim. The basketball sim seriously needs their
full attention.
2:
mangers might stick around even if they were losing and the ones who don't know how to play might figure it out.
Riiight, added irrelevancies wouldn't distract them, they would actually be instructive. And pigs fly.
Seriously, that would in no way help managers somehow learn a game that they couldn't grasp even without all the distractions you propose. It is bad enough that BB hasn't yet been able to corral all the day trading that is so disruptive to the b'ball sim; don't
add to the disruption. I think managers who cannot figure out the game need more clear instruction and game documentation, not distractions.