BuzzerBeater Forums

BB Global (English) > forum day - Game Shape.

forum day - Game Shape.

Set priority
Show messages by
This Post:
00
112396.4 in reply to 112396.2
Date: 9/19/2009 12:45:30 PM
Overall Posts Rated:
214214
Does anything other than minutes per week effect game shape?

I don't know if i've just been unlucky but the game shape seems very very random. One thing i have thought of is that the "massage" skill seems to lower all minutes, not just those of higher minutes.

Could just be being paranoid though. Does anything other than minutes effect game shape? I had an inkling that stamina might but i don't have any evidence of that.

From: ned
This Post:
00
112396.5 in reply to 112396.2
Date: 9/19/2009 12:46:25 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Forrest what we generally think is that is impossible to make a forecast about GS above all now in the first week after the rest you can see some "strange" things. There is a small % of random in the calculation of GS or you found an extraterrestrial formula?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
112396.6 in reply to 112396.4
Date: 9/19/2009 12:46:55 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
i'm not going to comment on those specifics.

This Post:
00
112396.7 in reply to 112396.3
Date: 9/19/2009 12:48:37 PM
Overall Posts Rated:
506506
i see it matters from 8-9. I don't think the drop off in production is that much for 6 and below.


Just compare the 1st week game ratings with the 3rd week game ratings every season, and you'll clearly see a huge difference due to gameshape, and also due to a bit of enthusiasm effects.

This Post:
00
112396.8 in reply to 112396.6
Date: 9/19/2009 12:49:44 PM
Overall Posts Rated:
214214
Fair enough.

Guess i'll just have to try and get my minutes between 48-90 and hope for a good "roll" :P

This Post:
00
112396.9 in reply to 112396.7
Date: 9/19/2009 3:34:33 PM
Overall Posts Rated:
11
i'm not arguing that just saying that whne the GS is not as good it does not affect the player the same way as when he has a good GS

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
From: rwystyrk

To: ned
This Post:
00
112396.11 in reply to 112396.5
Date: 9/20/2009 7:08:31 AM
BC Hostivař
II.2
Overall Posts Rated:
11891189
Second Team:
Jirkov
Yes, GS behaviour first week is strange. It's the only week you can see 70 minutes player dropping GS.
These changes are gradual, and will build up over a few weeks' time. - in my opinion this could be the problem. My hypothesis is that 0 minutes is calculated for previous weeks in GS formula at the start of the season. My second hypothesis was that too many minutes at the end of the previous season could make GS drop, but I saw player with correct minutes at the end of the season to drop at the start with 70 minutes, so I rejected this hypothesis.

Last edited by rwystyrk at 9/20/2009 7:09:57 AM

This Post:
00
112396.12 in reply to 112396.8
Date: 9/21/2009 3:23:57 PM
Overall Posts Rated:
1717
Fair enough.

Guess i'll just have to try and get my minutes between 48-90 and hope for a good "roll"


Try to get them between 50 and 60

Who cares?!
This Post:
00
112396.13 in reply to 112396.2
Date: 9/21/2009 8:36:48 PM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Instead of having the following week's game shape depend largely on the number of minutes played in the previous week, and having the optimal range of that number be fixed for every player (I'm pretty sure that everyone has figured out that around 60-65 minutes is the optimal number of minutes), have you ever considered extending that concept a little and introducing new elements that could make the optimal range of minutes vary from player to player? This would obviously make the game shape implementation a bit more realistic and more interesting to manage. The one aspect I had in mind was stamina. Intuitively, it would make sense that a player with high stamina would be able to play more minutes during the week than a player with low stamina without having negative repercussions on the following week's game shape.
For example, a player with strong stamina might be able to play up to 90 minutes (meaning his range of minutes played without the possibility of negative repercussions on the following week's form would be from about 48 minutes to about 90 minutes in sted of 48-75) whereas a player with atrocious stamina would have trouble playing more than 50.

This Post:
00
112396.14 in reply to 112396.13
Date: 9/21/2009 10:36:05 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
if we did that it would highly increase the value of stamina and we would need to announce it at least a season or two ahead of time, so we have no plans to do so and I won't comment on what i think of the idea.

Advertisement