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Bugs, bugs, bugs > Stupid game engine in forfait match

Stupid game engine in forfait match (thread closed)

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This Post:
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113456.4 in reply to 113456.1
Date: 9/27/2009 6:20:14 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
that's what happens with walkovers

From: Thijs

This Post:
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113456.5 in reply to 113456.1
Date: 9/27/2009 6:25:36 AM
Overall Posts Rated:
9292
If you had filled your back up and reserve slots in your roster with your starting line up you would have gotten 42 or 43 minutes per player, but that's the max for forfeited games.

From: Mirouf

This Post:
00
113456.6 in reply to 113456.5
Date: 9/27/2009 7:09:33 AM
Overall Posts Rated:
8383
If you had filled your back up and reserve slots in your roster with your starting line up you would have gotten 42 or 43 minutes per player, but that's the max for forfeited games.


Thanks for advice, i will play an other forfeit game this season ! ;)

Anyway, it's a little strange to me that the game engine decided to add lucky fans for playing this kind of match... In a normal match like a scrimmage for example, game engine don't add lucky fans when i decided to put only five players in my roster !!

This Post:
00
113456.7 in reply to 113456.6
Date: 9/27/2009 9:20:23 AM
Overall Posts Rated:
225225
The game that is being played when a walkover takes place has is only relevant where injuries are concerned, but not for how the minutes are distributed.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
113456.8 in reply to 113456.1
Date: 9/27/2009 10:38:02 AM
Overall Posts Rated:
587587
Not a bug.