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Minute management

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From: Kukoc

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133945.4 in reply to 133945.3
Date: 3/8/2010 11:30:33 PM
Overall Posts Rated:
13361336
Yes there are some examples, where coaches give rest days to players (like we rest starters for scrimmages), I have never seen a game where the team is trailing by let's say 4 points with a minute togo in a game and the coach says "ok Nowitzki has played 40 minutes already, I will not insert him again. If there is a walkover, your starters will be rested anyway. You can also manage minutes by using faster or slower offence, defence -> thus making your players rest more or less. What happens if you get to overtime? Only play your bench? I'm sorry, but I think the game is a great challenge at the moment -> managing minutes is a big part of the challenge.

Last edited by Kukoc at 3/9/2010 4:44:24 AM

From: Plotts

This Post:
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133945.5 in reply to 133945.4
Date: 3/9/2010 12:30:03 AM
Overall Posts Rated:
1111
good point...

From: aigidios

This Post:
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133945.6 in reply to 133945.4
Date: 3/9/2010 3:59:42 AM
Overall Posts Rated:
4040
I dont know if should be big part of challenge something which seems so stupid like minutes managing. Just imagine how you explain this to your friend:
"Hey, there are so many things, exponential salary, so hard to handle skills, engine which could be applied to NBA Live and one of the biggest part of the game is the amount of minutes which will players spend on the field..."

I think the right think is not to set there amount of minutes, but at least if you would be capable to choose for the coach any priority. Sounds insane to me that his decisions are based just on players stamina.

Last edited by aigidios at 3/9/2010 4:00:40 AM

From: Kukoc

This Post:
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133945.7 in reply to 133945.6
Date: 3/9/2010 4:48:40 AM
Overall Posts Rated:
13361336
Stamina, starter vs sub player quality, pace, fouls, game shape. Everything is not supposed to be simple.