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Game Engine Changes

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From: Emilio
This Post:
00
18659.4 in reply to 18659.3
Date: 3/7/2008 8:01:14 PM
Overall Posts Rated:
329329
Can anybody explain this part? Maybe my english is not good enough, but I don´t understand what is he talking about. Thanks.

Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, et
c.

¡Me aburro! (Homer Simpson)
This Post:
00
18659.5 in reply to 18659.4
Date: 3/7/2008 8:10:58 PM
Overall Posts Rated:
5050
Can anybody explain this part? Maybe my english is not good enough, but I don´t understand what is he talking about. Thanks.

Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, et
c.

Currently, when a team submits an incomplete lineup, the game engine goes crazy and you get all sorts of weird results. The game is counted as a forfeit ("walkover" if you are more familiar with that term), but the statistics from the game are always quite bizarre.

This is being fixed.

This Post:
00
18659.7 in reply to 18659.5
Date: 3/7/2008 8:22:11 PM
Overall Posts Rated:
329329
Thanks a lot. Now everything is clear.

¡Me aburro! (Homer Simpson)
This Post:
00
18659.10 in reply to 18659.9
Date: 3/7/2008 9:03:20 PM
Overall Posts Rated:
744744
More deterministic: We have artificially decreased the random factor quite substantially so that the better team will win more often, and so that the results will make more sense.

Good, good

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation..

Good, good.

Boxscore: Because Take it Easy and Crunch Time no longer directly influence the team ratings, we will instead report on the boxscore which team tried harder, or whether they tried equally hard

Good, good.

Forfeits: # Improved handling of forfeits so that players play a reasonable number of minutes but do not set records, skew league leaders, etc.

Great news.

Better Shooters: We will be increasing the efficiency of longer-range jump shots

Ok. I hope everyone doesn't start playing Run & Gun...

Injuries: We will decrease the length of all injuries generated by the game engine; you will approximately find that all injuries that currently are X weeks will now be of a length so that the player will miss approximately X league games.

Finally!

New Draft Procedure: This really deserves its own news, and will get one in a few weeks when we're ready to release the final version. The current draft procedure will be overhauled an....

This is what I'm most excited about. I agree with the OP, though, Charles needs to finish his sentence here. The suspense is killing me.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
18659.12 in reply to 18659.10
Date: 3/7/2008 9:36:05 PM
Overall Posts Rated:
00
Better Shooters: We will be increasing the efficiency of longer-range jump shots

Ok. I hope everyone doesn't start playing Run & Gun...



I love this one.... this is the only one I've been playing in the last while. And now they are making it even better... my team is made for it

This Post:
00
18659.13 in reply to 18659.12
Date: 3/7/2008 9:57:42 PM
Overall Posts Rated:
744744
Blah. Not everyone has a NT guard on their team. ;)

@LA-Damena:
Then couldn't 2 news messages be used so everything written gets listed?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: CitB
This Post:
00
18659.14 in reply to 18659.1
Date: 3/7/2008 9:58:45 PM
Overall Posts Rated:
66
i must say everything whats in the news sounds really good to me.
*thumbs up*

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