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Bugs, bugs, bugs > Whole 4th Quarter a bug. sim flawed.

Whole 4th Quarter a bug. sim flawed.

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This Post:
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203468.4 in reply to 203468.3
Date: 11/27/2011 8:33:01 AM
Overall Posts Rated:
3030
0:01 Ken Omalley tries to grab the offensive rebound, but the ball goes out of bounds.
0:00 Kevin Lavoie opens up the play with a pass to Juan Antonio Solis Zuleta. Juan Antonio Solis Zuleta bullies his way to this basket for a tough inside shot.
0:00 Scored

Unless the ball rolled the entire length of the court after Ken Omalley touched it (which would have run the clock out) this last play should have been a full court or half court heave. The text implies that he had time to catch the full court pass, make a move, shoot and score all in under one second which is physically impossible.

Regardless of the fact that I was outscored by a margin of 38-11 in the 4th, which is absurd in itself. This play should not have happened.

Now back to the margin of victory: Kaiju Qtr Breakdown 21 28 28 11
Darts Qtr Breakdown 25 23 18 38

Due to an injury my opponent was running a six man rotation at this late point in the game. Yet my team running 10 gets blitzed in the 4th. Couple that with the "miracle" play at the end and I'm not sure what it means. It implies that the sim has the score computed at the beginning and everything else is just data used to fill in the blanks to get there. I'm not ready to accept that yet.

From: Kukoc

This Post:
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203468.5 in reply to 203468.4
Date: 11/27/2011 8:50:18 AM
Overall Posts Rated:
13361336
So, you have never seen a 11-38 outscoring by quarter in any game? It's great that you have just found basketball for yourself.
I know there is a slight problem with the last plays being a bit unrealistic, but those last two plays, can easily happen in real life. Remeber the ball goes out of bounds. So basically the clock get's stopped. You can haul a pass anywhere on the court and the clock starts running again, when a player touches the ball. 1 sec could actually mean 1.9 sec. Pleanty of time to go for a quick inside move.

From: JCJayhawk

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203468.6 in reply to 203468.5
Date: 11/27/2011 9:23:25 AM
Overall Posts Rated:
3030
Now you're just being patronizing. The sim claims the pass was made with 0:00 on the clock. It's a bug or the scoring margin is predetermined. One of the two.

But, let's just assume that your fantastical scenario is correct. I would like the opportunity to select that play for my team at the end of every period rather than the half court heaves that always happen with under 3 seconds remaining. Surely its a higher percentage shot than chucking it up from the mid line.

As far as the 4th quarter bloodbath is concerned, maybe if it were explained better I could see it. Did my guys run out of gas? Surely not since I'm running a 10 man rotation and he's running 6. Did his team suddenly become dunk blocking supermen? Did his coach change defensive tactics?

You've shown me nothing to prove that the score isn't predetermined. I love the game. Its a great distraction but there are certain things that could make it so much better.

From: JCJayhawk

This Post:
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203468.9 in reply to 203468.7
Date: 11/27/2011 10:07:32 AM
Overall Posts Rated:
3030
It's a well known flaw of the GE that it doesn't apply time correctly to plays.

I think what it does is calculate the probability of a player doing X, Y or Z and then where theball goes, then hwat happens, then what happens and so on and so forth. Each play eats away at the clock based on some kind of settings, but somehow however they designed it, the last play of the clock still any kind of play or most any kind of play is possible, and if it would take longer the viewer just shows it as taking how much ever time was on teh clock, sometimes the last peice of the play happens at 0, because its the last time to display.


So you agree its a bug. Whether just a bug with play by play phrasing, or a self-serving bug to get to a particular scoring margin is yet to be determined. However your explanation is flawed as four events took place at 0:00. The pass, The catch, the move through traffic (Bullies his way to the basket), the shot, and the shot going in.

Now let's get to the logic of running that particular play. Why is it even needed? The Darts have a comfortable lead with one second remaining thanks to the greatest 4th Qtr ever. If the game were tied or they were down by 3 or less I could see the need for it. However they have the big lead with a second or less remaining. No basketball team anywhere is going to do anything other than inbound the ball and hold it for one second with a 14 point lead unless they need to get to a certain margin of victory. Which in this case I believe to be predetermined by the sim.




Last edited by JCJayhawk at 11/27/2011 10:41:52 AM

From: JCJayhawk

This Post:
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203468.11 in reply to 203468.10
Date: 11/27/2011 11:05:51 AM
Overall Posts Rated:
3030
Yeah your right, every team would do that in real life. But this is a simulator that has your players try to got for as big a win in every situation.


Umm no, if this was the case the coach wouldn't pull the starters in garbage time.

There are many things that are well known and perhaps not as well coded as one would want in the GE. But then again its the same for everyone so. In time perhaps they will deal with it or maybe they wont. But still this will remain an awesome game.


I agree that this is a fun game. However its games like these that make me want to pull my hair out.

There is one thing that comes to my mind when seeing that game. Your teams stamina. Looks like they just ran out of energy and couldn't do a thing about the opponents offense. Then the other team could have an older team then you and thus having higher experience. Experience has a big impact in the end of a game.


Then there is a bigger problem with the game than I thought. We have a variable that we cannot control that is weighing heavily on the outcome of games. Obviously experience cannot be trained, and since the general consensus is that stamina should only be trained at the most on short weeks, drops in stamina have a bigger effect on the game as well.

From: Moa1

This Post:
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203468.12 in reply to 203468.1
Date: 11/27/2011 11:10:10 AM
Overall Posts Rated:
637637
ok, you lost but that happens. like this season in euroleague, armani - partizan 65:69. in 4. quater partizan outclass armani with 9:30 and won.
here is the link:
http://www.euroleague.net/main/results/showgame?clubcode=...

From: JCJayhawk

To: Moa1
This Post:
00
203468.13 in reply to 203468.12
Date: 11/27/2011 11:34:21 AM
Overall Posts Rated:
3030
ok, you lost but that happens. like this season in euroleague, armani - partizan 65:69. in 4. quater partizan outclass armani with 9:30 and won.
here is the link:
http://www.euroleague.net/main/results/showgame?clubcode=...


That's all well and goodl, but it doesn't give me a concrete reason as to why I lost. Just because something similar happened somewhere else does not explain the reasons for the meltdown. And it doesn't explain the last second shot bug that happened in my game.

What other game in the world makes you speculate on how to improve your team? If stamina is the issue then there should be a line in the play by play such as "looks like team A is running out of gas" At least then we would know what to train up to correct the problem. But right now its all a big guess. In my football sim I know exactly where I'm at with each player's abilities and what each one does.


From: Kukoc

This Post:
33
203468.14 in reply to 203468.13
Date: 11/27/2011 1:22:42 PM
Overall Posts Rated:
13361336
That's all well and goodl, but it doesn't give me a concrete reason as to why I lost.
You should look for a reason within your team. Compare your ratings/stats to opponent. You were doing perhaps too good in 3-rd quarter. Looking at the game stats, he was way better on the rebounds. There are plenty of things he has advantage on, going into 4-th quarter. You have some serious stamina issues at PF position. Toufekas and Baharev had almost the same minutes going into the 4-th and ended up with almost the same minutes, with no foul trouble problems. You can't really say, that you have good backups, because you really don't. Most of his players are 30+ (only 2 of his players are 28 yo), so he has a great exp advantage and his ratings so no stamina problems aswell. He also is playing home. He outrebounded you by a big margin, which kept him in the game at that 3-rd quarter, where you were hitting your shots. In the 4-th, he started hitting his shots better and rebounded your misses -> thus a big margin in the last quarter.
The last play makes no difference. Perhaps players just wanted to test out the experimental "last minute play". I've seen a whole bunch of last minute plays and they end up in a number of different ways. Steal, shot clock violation, out of bounds, missed shot, hit shot, foul etc. Usually it ends with a missed shot or a broken play. Your play ended up with a basket. Who said your players did not stop defending that last play (because they were goind to lose anyway) and let the opponents score a bit easier (did not want to foul).
Guys who understand the signs, make changes and promote, guys who struggle with the info, populate the lower leagues.

Last edited by Kukoc at 11/27/2011 1:24:24 PM

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