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Suggestions > Defence training should be upon diffence positions

Defence training should be upon diffence positions (thread closed)

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This Post:
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203874.4 in reply to 203874.2
Date: 12/3/2011 7:27:04 AM
Overall Posts Rated:
105105
Originally you could not change the defensive position of players. So, SG on offence would be SG on defence. This was later changed so that you can switch the defensive positions.
So this is why it was forgotten... Now is the time to make it right and proper to current implementation.

The system probably only logs the offensive position minutes, which means a further change according to the suggestion would not be trivial. It is of course doable.
When player X plays A minutes as SG, and SG was told to deffend the PG, than that player played A moinutes on diffence of a PG. No need to save "deffence minutes" - it is just making the proper and easy calculations.

And no, this is definitely not a bug.
It is a bug (when the activity does not match the impact it is a bug), but it realy does not matter how we call it.

This Post:
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203874.5 in reply to 203874.3
Date: 12/3/2011 7:36:37 AM
Overall Posts Rated:
105105
The defence position does not actually matter that much, if you use any kind of zone.
Not realy. When one is playing 2-3, there are two players at the backcourt and three at the front court. Each has a different role.
Maybe it even needs to be defined more strict - when choosing pressure training with single/two positions, only 1:1 types of diffence should be allowed/count as part of the training.
When choosing pressure training for the all team, then all types of diffence count/available.
What is surely true - this as much more sence than counting the minutes a player played as a center for calculating his diffence as a PG.

It would be a lot of pointless hassle to count how many minutes a player is playing offence and how many minutes he is playing defence. This way it's simple to understand. Playing your C as a PG on offence is challenge enough imo.
It is not hard to caclulate by the user - when a player played as a PG for A minutes, but PG was guarding the SG than count his PG minutes as SG for deffence purposses.
In any case, it will not be hard at all to give both statistics by the BB application at the "Weekly Stats".

This Post:
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203874.6 in reply to 203874.4
Date: 12/3/2011 8:40:07 AM
Overall Posts Rated:
587587
The system probably only logs the offensive position minutes, which means a further change according to the suggestion would not be trivial. It is of course doable.
When player X plays A minutes as SG, and SG was told to deffend the PG, than that player played A moinutes on diffence of a PG. No need to save "deffence minutes" - it is just making the proper and easy calculations.

Yes, it was already said this is doable. But it is not a trivial change, since the defensive minutes are probably not logged. I am not sure if the defensive positions are saved either in such a way that the training script could easily utilize this piece of information.

This Post:
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203874.7 in reply to 203874.6
Date: 12/3/2011 8:48:38 AM
Overall Posts Rated:
105105
The system probably only logs the offensive position minutes, which means a further change according to the suggestion would not be trivial. It is of course doable.
When player X plays A minutes as SG, and SG was told to deffend the PG, than that player played A moinutes on diffence of a PG. No need to save "deffence minutes" - it is just making the proper and easy calculations.

Yes, it was already said this is doable. But it is not a trivial change, since the defensive minutes are probably not logged. I am not sure if the defensive positions are saved either in such a way that the training script could easily utilize this piece of information.
As written;
At the "Weekly Stats" page you have the spreading of time on the floor per player, and upon position played at offence.
This statistics are updated per game.
So, adding this deffence information should be a very easy task.

Anyhow, and as I repeat saying here. The priority and the implementational hardness is for the BB to define.
This forum is for bringing suggestions, discussing if they are needed, giving counter suggestion for improving origional suggestions, and that is basically about it.
Disussing how hard it will be to implement is pointless.

This Post:
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203874.8 in reply to 203874.7
Date: 12/3/2011 10:20:58 AM
Overall Posts Rated:
587587
Disussing how hard it will be to implement is pointless.

Generally it is not pointless. It gives an idea whether we can realistically expect for something to be implemented or fixed quickly.

This Post:
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203874.9 in reply to 203874.8
Date: 12/3/2011 12:35:38 PM
Overall Posts Rated:
13691369
So why is this not in the minor suggestions?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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203874.10 in reply to 203874.5
Date: 12/3/2011 12:57:41 PM
Overall Posts Rated:
13361336
When one is playing 2-3, there are two players at the backcourt and three at the front court. Each has a different role.
Have you ever played basketball? For the 2 defenders in the backcourt, it does not matter which one of them is PG and which one is SG. Are you trying to say that, PG is always left and SG is always right. Comon stop going nuts again.
Your suggestion makes training a lot more random (depending on the luck factor of who is playing more on offence/defence). It would even be better to bring back the old system, than to implement your suggestion. The current version is understandable and works like it is supposed to. Why downgrade?

From: CrazyEye

This Post:
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203874.11 in reply to 203874.10
Date: 12/3/2011 1:05:08 PM
Overall Posts Rated:
959959
When one is playing 2-3, there are two players at the backcourt and three at the front court. Each has a different role.
Have you ever played basketball? For the 2 defenders in the backcourt, it does not matter which one of them is PG and which one is SG. Are you trying to say that, PG is always left and SG is always right. Comon stop going nuts again.
Your suggestion makes training a lot more random (depending on the luck factor of who is playing more on offence/defence). It would even be better to bring back the old system, than to implement your suggestion. The current version is understandable and works like it is supposed to. Why downgrade?



He isn't against switching the position, but there are 2 guys mostly working at the backcourt since three of them take care of midrange and inside.

I don't think that he want to implement the exact position during a zone, which could have mean that FCP could lead to a guard position training OD ending as a "team training".

he want to combine, the defense training to the role where the player play defensively and not in offense, which makes sense. And off position training getting (much) harder through it too, since the player could play there natural position in the offense.

From: Kukoc

This Post:
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203874.12 in reply to 203874.11
Date: 12/3/2011 1:18:19 PM
Overall Posts Rated:
13361336
He was talking about splitting minutes on offence and defence. For this to actually work, we should be counting minutes at offence and defence while set to play one position aswell. So 48 minutes might look like PG - 22 minutes offence, PG - 26 minutes defence. That's one game. Good luck getting 48 minutes for defence training. If you change something it should be implemented on all training. Perhaps lowering the minutes to 24 at defence/offence for full training. What happens when you get unlucky and log minutes below 24 on offence, because you played a fast offence and opponent was playing slow.

From: CrazyEye

This Post:
00
203874.13 in reply to 203874.12
Date: 12/3/2011 1:40:04 PM
Overall Posts Rated:
959959
He was talking about splitting minutes on offence and defence. For this to actually work, we should be counting minutes at offence and defence while set to play one position aswell. So 48 minutes might look like PG - 22 minutes offence, PG - 26 minutes defence. That's one game. Good luck getting 48 minutes for defence training. If you change something it should be implemented on all training. Perhaps lowering the minutes to 24 at defence/offence for full training. What happens when you get unlucky and log minutes below 24 on offence, because you played a fast offence and opponent was playing slow.


this 22 and 26 minutes game, would be the same in offense then. like playing 22 minutes SG and 26 minutes PG, else you wouldn't manage to get the minutes in defence.

So about managing minutes it won't change ... Ok it get easier to build a plan B, since you have the oppurtunity to have different training plans for offensiv and defensiv training.

main think i don't like at this suggestion, that it will lead to a lot confusion, when they change it for newcomer it should be easily understand(even when you could argue if rebounding is offensiv or defensiv)

This Post:
00
203874.14 in reply to 203874.8
Date: 12/4/2011 1:56:19 PM
Overall Posts Rated:
105105
Disussing how hard it will be to implement is pointless.

Generally it is not pointless. It gives an idea whether we can realistically expect for something to be implemented or fixed quickly.
It is pointless as we cannot know what the BB can do and how hard it is realy is under their OS and current code.
It is pointless as we cannot know the priority order of the BBs.
It is pointless as it does not add to the discussion. In contradiction - suggesting a simpler way (instead) adds to the discussion.

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