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Roster Limits?

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213896.4 in reply to 213896.3
Date: 4/5/2012 7:49:25 AM
Overall Posts Rated:
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....and if your PG is getting burnt by a lucky fan, then my advice - buy a new PG!



LOL Yea I know my PG needs some more experience for sure but he was not really that bad. I think it was more the shock to see roster limits so low. Thank you both for sharing the 3 player limit and the lucky fans explainations.

With the fact that there is only a 3 player minimum, and the reality that we only have so much money per team, why would a coach not just run a team of 5 killer players so all their money is going into only a few players. Just seems like an owner could get much better players with the allotted money if they had to pay for fewer players. What are the challenges that owners face when choosing to run with such small number of players? In terms of simulating real basketball, I shudder at the thought of just running a few players on my roster.

From: GM-hrudey

This Post:
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213896.5 in reply to 213896.4
Date: 4/5/2012 9:52:56 AM
Overall Posts Rated:
32293229


....and if your PG is getting burnt by a lucky fan, then my advice - buy a new PG!



LOL Yea I know my PG needs some more experience for sure but he was not really that bad. I think it was more the shock to see roster limits so low. Thank you both for sharing the 3 player limit and the lucky fans explainations.

With the fact that there is only a 3 player minimum, and the reality that we only have so much money per team, why would a coach not just run a team of 5 killer players so all their money is going into only a few players. Just seems like an owner could get much better players with the allotted money if they had to pay for fewer players. What are the challenges that owners face when choosing to run with such small number of players? In terms of simulating real basketball, I shudder at the thought of just running a few players on my roster.


Some people may try that, but the problem is that 96 minutes a week (or 144 in a Cup week!) continuously will destroy a player's game shape. Soon, those expensive players will be playing at about 1/3 their value because they're in low game shape, while a team that has a deeper roster of half as expensive players in good game shape should win the matchup convincingly.

This Post:
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213896.7 in reply to 213896.4
Date: 4/6/2012 6:04:17 AM
Overall Posts Rated:
766766
game shape is the biggest killer. I would do a forum search on game shape and just invest a bit of time in understanding its importance.

Basically, a $30k salary player with inept game shape will perform worse than a $10k salary player who has Proficient game shape. (or thereabouts).

and because gameshape is managed by the number of minutes a player plays each week, having players clock 96+ minutes each week would make their game shape head downhill fast. and hence you would get less performance out of them.

So thats the reason why people dont do it.

Why is the game setup such that you dont forfeit even with 3 players? Not sure. when i used to play amatuer basketball, at game start time, you had to have a minimum of 4. so maybe in some places its 3? Maybe the other reason as well, is because maybe in the past, lots of people were forgetting to set their roster, and so were being punished for this, so maybe there is some leniency with the number? who knows.

This Post:
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213896.8 in reply to 213896.5
Date: 4/6/2012 6:04:38 AM
Overall Posts Rated:
959959
also those 5 killer backup will perform worse, when they ain't have backups even when they have the same gs.