I think this would be false. Teams would pass more when they're milking the shot clock as they would in a slow paced offense. You don't throw many passes when you're running a fast break and taking quick shots.
That's the opposite of what happens in reality at least. Milking the shot clock usually means you try to isolate your best ball handler, minimize ball movement and at best run a play with less than 6-7 seconds left. Fast paced offenses on the other hand often rely on a lot of passing and sometimes they involve risks like a "baseball" outlet pass out of a rebound to try to beat the opponent in transition. If you follow the NBA, this year's Houston Rockets provide very good examples of both styles, either with their usual run and gun or the late game Harden isolation plays.
Then again, I have no idea how realistically the game engine emulates reality, but it is generally true (and pretty obviously so) that fast paced offenses are more turnover prone.