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Hunterz (2)
Manon (1)
Beener not Beanerz (1)
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______ (NZ National Team) (2)
jeffjeff (4)
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From:
______ (NZ National Team)
To:
D_Call
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241407.4
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241407.1
Date: 5/6/2013 10:21:52 PM
Overall Posts Rated:
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Wouldn't 1 position training when they are 18 be a"double positive", then?
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From:
Beener not Beanerz
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D_Call
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241407.5
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241407.1
Date: 5/7/2013 1:00:58 PM
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I think both these theories are ultimately the wrong direction. I would train the weak guard skills for a big man first and for a guard I'd train his weaker big man skills first. Especially IS and ID.
As for the 2 schools of thought that you're asking about, I guess it depends if you can give them single position training or not. If you can get your best trainee 48 minutes at PG or C then it's almost always best to train single position skills and JS and RB are not those skills. And if you plan to sell that player in a season or 2, I guarantee you that they'll have far more value with high defensive skills than high JS or RB.
Last edited by Beener not Beanerz at 5/7/2013 1:01:19 PM
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From:
rhyminsimon
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D_Call
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241407.6
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241407.1
Date: 5/7/2013 7:39:18 PM
Overall Posts Rated:
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The training simulator he's talking about is here:
(229484.1)
Some freak with too much time on his hands and no idea when to stop feeding his OCD must've made it. ;) But people say it's useful.
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– Builder of the
Training Simulator
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(229484.1)
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From:
D_Call
This Post:
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241407.7
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241407.6
Date: 5/7/2013 8:46:00 PM
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Thank you everyone helped me out alot.
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From:
P. Tom
To:
Aleksandar
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241407.9
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241407.8
Date: 5/8/2013 9:06:10 PM
Surry Hills Peeps
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Yeah I think your right. I always like to build the D first in my Trainees, I find if I can keep them on the floor a full 48 mins without fouling out, I get regular 3 Trainee full training weeks, hence training is sped up by efficiency.
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From:
jeffjeff
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Aleksandar
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241407.11
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241407.10
Date: 5/9/2013 4:56:12 PM
Overall Posts Rated:
69
Ugh, you just reminded me of how I accidentally didn't set up my line up for scrimmage because I mis read the time zone differences >.> and now my players have <48 or about 100 minutes each :(
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Hunterz
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jeffjeff
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241407.12
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241407.11
Date: 5/9/2013 7:46:41 PM
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now my players have <48 or about 100 minutes each
>48* is, I think, what you meant. Cause having less than 48 and 100 at the same time is quite difficult.
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From:
______ (NZ National Team)
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Hunterz
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241407.13
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241407.12
Date: 5/9/2013 8:05:31 PM
Overall Posts Rated:
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Some have less than 48, some have 100.
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From:
Hunterz
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______ (NZ National Team)
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241407.14
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241407.13
Date: 5/9/2013 8:40:49 PM
Overall Posts Rated:
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ahhh. Of course. Not sure why that didnt cross my mind.
Nevertheless, we know the minute distribution is all screwed. :-(
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