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Bugs, bugs, bugs > Lucky Fans replaces Healthy Players who not fouled out

Lucky Fans replaces Healthy Players who not fouled out

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This Post:
00
273587.4 in reply to 273587.3
Date: 9/22/2015 7:15:18 AM
Overall Posts Rated:
197197
ouch, i was expecting the substituted players to have salaries around 1-2k, but they were around 40-60k...

switching training to stamina for a couple of weeks right now

This Post:
00
273587.5 in reply to 273587.4
Date: 9/22/2015 4:13:30 PM
Overall Posts Rated:
610610
At First... they are not MY Players (like BB-Marin wrote it), it is another Team from my League where it happened.

Then, in that situation not only one Player was substituted, it was all 4 at the same Time. But I think, it was only ONE of the four Players who fell so deep in Rating that the Engine switched in another Modus. Which allowed it to Sub all Players, even if only one of them was really affected. And most of the Players of Gisorb Knicks are cheap Players.

But i am sure, BB-Marin will find a solution soon for this very rare and special Problem.

This Post:
00
273587.6 in reply to 273587.5
Date: 9/23/2015 1:24:28 AM
TrenseRI
II.1
Overall Posts Rated:
36073607
Second Team:
ChiLeaders
Sorry about that, I haven't checked whose players they were. The point is that I already made changes in the game engine to make sure it doesn't happen again (so no need for people to train stamina to prevent this specific situation).

Since there are no modes of substitution to switch to, the only reasonable explanation was to look at their stamina, all together. I've changer the values that fouled out, injured players and lucky fans get initially and made them much lower than before, hence I believe this should prevent the same situation from happening again.

This Post:
00
273587.7 in reply to 273587.6
Date: 9/23/2015 6:27:09 AM
Milwaukee Lethargy
II.3
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
the only reasonable explanation was to look at their stamina, all together. I've changer the values that fouled out, injured players and lucky fans get initially and made them much lower than before

To clarify...
Are you saying that you now lowered the actual stamina of lucky fans? Or is the change only to whatever value is checked for? (with no impact on stamina/performance)

Your players got to such a low rating, they were lower than injured, fouled out players or lucky fans [] An accomplishment helped by the fact that three overtimes were played and that your players have such low stamina.

There's a handful of players with 0 stamina on mouseover. Why haven't they had similar problems?



Last edited by shikago at 9/23/2015 6:28:09 AM

This Post:
11
273587.8 in reply to 273587.7
Date: 9/24/2015 2:36:55 AM
TrenseRI
II.1
Overall Posts Rated:
36073607
Second Team:
ChiLeaders
The change is only in the internal GE substitution rating, stamina of players and the players themselves are of course, not affected.

Are you asking why this hasn't happened before? Probably it did, but triple overtimes coupled with very low stamina and the fact that there needs to be a small number of players in the roster makes a very rare occurrence.