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BB Global (English) > New Feature: Arena Design - Part 1

New Feature: Arena Design - Part 1

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From: Shadow

This Post:
33
295938.4 in reply to 295938.1
Date: 9/6/2018 7:57:39 PM
In honorem Heinrici II.
III.9
Overall Posts Rated:
44074407
Second Team:
Bamberg Gladiators
Very Cool! (y)

This will strenghen the economy part of the game and gives us a nice option to improve the weekly income. The third part also looks very promising. More options to fine tune your own strategy - that's what makes a simulation great.

Keep up the good work, Marin! The second major and very welcome addition within a few months (function team in June, arena building now) - that's great!

Last edited by Shadow at 9/6/2018 7:59:41 PM

From: BB-Marin

This Post:
77
295938.5 in reply to 295938.2
Date: 9/6/2018 8:09:43 PM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
1. This is only part one of 3, there will be some more visual options, added in subsequent parts. I don't know how big a dev team, the amount of funds and time they had when they developed a computer game, something that is somewhat easier than doing the same for browsers. And as for the graphics comparison, I disagree, I guess it is a matter of taste, so - beyond discussion.

2. The court design is intentionally not included as doing so would require a lot of dev time for little effect, especially since the design would be barely visible.

3. You had to figure out most of the things in this game - it's actually nothing new and a very important part of the gameplay - discovery through group cooperation, effort and persistence.

4. If you don't like the basic design that much, we can add the "hide" option but we thought you could just ignore it and leave it as it is, without investing anything, just having a nice pic on the arena page.

Thanks for the feedback, hope you don't take my comments as offensive, I'm just trying to address your concerns and try to give feedback of my own.

@the rest of the guys: Thank you!

Last edited by BB-Marin at 9/6/2018 8:11:27 PM

This Post:
2121
295938.7 in reply to 295938.5
Date: 9/6/2018 8:30:26 PM
River Legends
IV.14
Overall Posts Rated:
12131213
Thank you for all you do for this game. I dont know you but I really appreciate the times that this wonderful game gave to me (and still gives me) for so many years. Im one of the oldies, from the times that Charles and Mark were ruling this. Beyond the new changes, which I personally find very interesting, I just want to thank you for what you do for this community and this game.

Thanks Marin!

This Post:
33
295938.9 in reply to 295938.8
Date: 9/6/2018 9:23:46 PM
Diamond Dogs
PPL
Overall Posts Rated:
150150
Firstly, thanks for your effort this. The art design reminds me of another game called "Software inc." where you buy a piece of land and build your office from ground up. The similarities are striking tbh.

It would be interesting to see how much impact this would make to revenues and to the game's economy as a whole. Currently it seems these are just cosmetic changes.

Lastly, I would like to know if there are plans to shift the focus to concerns voiced by majority of players in these forums. Preferably in the same format like this one where a road map for the next 2 or three updates would give the users an idea where development is going. Thanks!

Last edited by Pro_Shot 🇵🇭 at 9/7/2018 2:44:43 AM

This Post:
00
295938.11 in reply to 295938.1
Date: 9/6/2018 9:47:28 PM
Edson Rush
II.3
Overall Posts Rated:
262262
It's definitely a nice feature which doesn't add any excessive complexity to the game. Quick question though. Will the upcoming changes in Part 2 also increase the merchandise bonus or are they for aesthetic purposes only?

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