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Exhaustion in League Games

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This Post:
44
314729.4 in reply to 314729.1
Date: 4/29/2022 4:26:35 AM
Irelevantii
II.4
Overall Posts Rated:
6060
Second Team:
Irelevantii II
when you say "counter short rosters", what exactly do you mean? what are you trying to do? It seems like this is substantially changing the BB environment. Right now we spent years of creating a core of 3-5 players to play around or worse 2 or 3, and now you say that we should dump them and re-organize everything? that basically takes 2 or 3 real life years

It seems you are taking a decision that impacts the entire community way too much for no apparent reason.

This Post:
77
314729.6 in reply to 314729.1
Date: 4/29/2022 4:59:38 AM
KK "Šalvis"
LBBL
Overall Posts Rated:
3939
Second Team:
Kudirkos Naumiestis
"Exhaustion effect" somehow should be improved. I think punishing short rosters in this way isn't right. We will have top class players , NT players (usually 200k+ salary) for a cheap price in the market, because it will be more effective to have more 'salary efficient' players. In reality best players are on highest demand. Here is opposite, for example 2 best PF-C of from Lithuania NT were sold for under 200k in total (I'm not talking about mono skilled players...). We will create even higher demand of average players with this imrovement.

Last edited by Audrius at 4/29/2022 5:01:18 AM

This Post:
22
314729.8 in reply to 314729.1
Date: 4/29/2022 5:20:04 AM
C.B Torcal
II.2
Overall Posts Rated:
195195
Second Team:
Antequera C.B
I personally think that implement an exhaustion effect is a great idea giving that we are concern of the change a season earlier and those affected by this effect would need just 40 mins for full training. Good work!

This Post:
22
314729.9 in reply to 314729.7
Date: 4/29/2022 5:24:36 AM
Overall Posts Rated:
22
Si se castiga a las listas cortas, ¿se ha pensado en aumentar la dotación económica de algún modo? Porque ampliar la lista supone un mayor gasto y, de no ser así, la nueva medida supondría una auténtica chapuza.

This Post:
22
314729.10 in reply to 314729.4
Date: 4/29/2022 5:26:48 AM
Overall Posts Rated:
218218
I have been playing the game for about 3 years and even before the introduction of the new BB's, even BB-Marin said he would have liked to limit the domination of short rosters. I'm sorry but that was waaaaay too apparent that the game was going to be changed this way. I don't know you, I have nothing against you but it seems that you didn't want to see it coming even though it WAS coming.

This Post:
11
314729.11 in reply to 314729.1
Date: 4/29/2022 5:33:12 AM
Dinamo Cobra
III.7
Overall Posts Rated:
1212
I think that some explaination should be given on how exhaustion works. I know that some details are to be kept hidden to the community, but at least give us some generic direction on:
- when exhaustion kicks in
- how players are affected

Also considering that this is the last league match of my team (119626765) and I do not understand how it is possible that ALL the bench players played exactly 8 minutes, disregarding their skills compared to the starting five.

I'm sincerely worried that there is too much playing with the code, something happenning since season 11 (yes, I'm a returning player).

This Post:
11
314729.12 in reply to 314729.10
Date: 4/29/2022 5:34:51 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
I am concerned however as to how much exhaustion really counters short rosters? It did work to extremity in some games last season but that was mostly because people did not set any reserves.

From what I have observed exhausted players (in case they have a substitute set) only sit a couple of minutes and get back in the game, fully "recovered" it would seem. I'm not sure that is enough to make a significant difference.

Would you care to comment on how you perceive the effects so far and possibly some more empiric data known to you, if that is ok?

Thanks in advance!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
33
314729.14 in reply to 314729.1
Date: 4/29/2022 6:05:22 AM
Spartan 300
II.2
Overall Posts Rated:
52555255
Second Team:
Spartan Kids
So in total:

- You made changes before last season PO.
- Managers prepared for it in the off season.
- No changes this season?

Correct till now?

Seriously, why punish so much short rosters?
Isnt it hard enough to get those minutes for good GS?
If there is an injury or foul trouble they are the most they feel it.

Who will afford now NT players with 200k/250k+ sallary?

When will we get exect data how much those penalties do to players if they play too much?
How many minutes is too much?

This is where we hold them!
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