And you don't?
Your previous reply actually sounded like you don't, which kinda surprised me coz I thought it was a given.
JS Forwards is what i'd go for probably, but it lacks of context, what is the player's height? How many more IS pops you want? How many more JS pops you want? Any other considerations?
That was pretty thought provoking. Based on those questions, I'm assuming:
- a shorter player would benefit more from JR being trained from monorole instead of monorole IS, so JS forwards + JR would be the way to go, but if it's a tall player then you can actually go JS Guards/Wingmen then IS?
- since top level guards have higher IS than JR, JS forwards will be the way to go since you'd have to train both JR and IS anyway, but JS forwards would give you a boost in IS?
Also, I'm assuming forwards should be the smarter choice since you'd probably have jacked up enough of his DR/HA/OD for JR elastics while you don't have the necessary elastics for IS?