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New features suggestions

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This Post:
11
323628.4 in reply to 323628.3
Date: 5/23/2024 2:46:16 PM
Gornik Heat
II.2
Overall Posts Rated:
1111
Hi, thanks for the response!

Concering the youth team, the players that would be 'generated', their skills would depend on clubs facilities, league, rank and staff. By saying that I mean that those players would have very low skills on a low facilities, coaching staff standards. Example a player A playing in a V div league, with staff lvl 1 and without any facilities would have skills pitiful in 80%. He would max have a skill of medicore in 2 skills for example. Then player B plays in div V with level 5 coach and 2/3 facilities (gym, training court etc) his 'generated' skills would be a minimum mediocre and maximum average in 2 skills, depending on position. Then example C a player in a div I club, best staff, best facilities, would get also a minimum mediocre skills and maximum respectable in 2 skills. Higher league club will have an advantage but not a huge one. Also draftees would go to youth team, you will have to choose where to develop them. Also training the youth team would train them 2x slower than in the main team. You could possibly train more younger players but with an handicap in youth team, but still you would develop them.

This is just a suggestion of course it's not perfect and as a community I think we can make this game better and more developped
Also the issue that I wanted to solve is training players, young players without a very big penalty when you do play them in league games or cup games.


Last edited by Kubson6 at 5/23/2024 2:48:36 PM

From: Shadow

This Post:
33
323628.5 in reply to 323628.1
Date: 5/24/2024 7:21:20 AM
In honorem Heinrici II.
III.9
Overall Posts Rated:
44074407
Second Team:
Bamberg Gladiators
Offseason training camp for stamina only - I've suggested this years ago.

Almost all basketball teams train stamina before the season starts, most do it in special camps.

This would be a nice addition to the game. Maybe with some tiers. 1 (low cost or even free, low training effect), 2 (moderate), 3 (higher), 4 (highest). Costs depend on division/league income. This shouldn't be too powerful, of course, and could be done by the first training in the first week of a new season.

Just my 2 cent.

This Post:
11
323628.6 in reply to 323628.4
Date: 5/24/2024 10:43:51 AM
QQguest
II.3
Overall Posts Rated:
279279
Thank you, I understand your idea about the Youth Team.

It seems that the youth team is not a farm team.
Previously, I might directly assumed it is similar to a Utopia team, with a separate economy and the ability to bid on players in the transfer market.
Currently, it seems that although the youth team has increased the number of trainable players, the age limit and the slower training speed make people less motivated to act as a farm team.
Some people might use the youth team to develop backup or reserve players, but the impact should be minimal.

I guess managers training U21 and NT players won't let them enter the youth team because they pursue the highest training efficiency.


I think the restriction of sacrificing training speed is not bad, and it's a solution worth considering.

Last edited by little Guest at 5/25/2024 12:37:14 AM

This Post:
00
323628.7 in reply to 323628.4
Date: 5/25/2024 9:57:42 AM
QQguest
II.3
Overall Posts Rated:
279279
I just happened to see that Naeem suggested youth academies before. (303686.8)(303697.6)
If the age limit is extended to 18 or 19 years old, it could be combined with your youth team.

This also reminded me that the youth team will increase the number of matches each week.

This Post:
00
323628.8 in reply to 323628.1
Date: 5/29/2024 11:29:12 PM
Phantom 56xers
MBBA
Overall Posts Rated:
22
Second Team:
Seirin Mavericks
What a great sharing !!!

I prefer your ideas on

Dynamic In-Game Tactics: It would be a game changer if you could change your tactics at halftime or after each quarter while being online and watching the match live. This would motivate players to watch the game online while analyzing the opponent. Alternatively, you could adjust the tactics before the game with the coach, who would then change the tactics every quarter or at halftime.

This would be considered revolutionary and make the game even more interesting. Managers are able to alter their tactics during the game break making the game more fun and challenging.

For the ideas on:

Offseason Training Camp: Teams would have the possibility to send their whole squad to a "training camp" before the season. In the week between the draft and the first league match, clubs could have an extra training session as a "training camp" for extra money. All players would be able to make a "pop" in a specific training session, which would not change the players' game shape.

I would suggest the GM be able to form a short period of league series during off-season training camp either to play at lower league or foreign teams to create more "training time" for the players to "improve" their skills...

Of course, the training might not be as effective compared to the normal training week

Last edited by Shado6ers at 5/29/2024 11:30:26 PM

This Post:
00
323628.9 in reply to 323628.1
Date: 5/30/2024 9:01:24 AM
QQguest
II.3
Overall Posts Rated:
279279
I would like to remind that the Offseason Training Camp should avoid overlapping with the offseason processing, since heavier calculations can affect site stability and responsiveness.

This Post:
00
323628.11 in reply to 323628.4
Date: 6/5/2024 9:53:10 AM
QQguest
II.3
Overall Posts Rated:
279279
Regarding the youth team, I'll continue discussing it in (323660.5).

This Post:
00
323628.12 in reply to 323628.2
Date: 6/6/2024 11:06:08 AM
Overall Posts Rated:
134134
I think the match between first-year players against second-year players would be very unbalanced. A year of training top-level players understanding that it would be a level difference that would be very difficult to bridge. Although if it's for the show I see it fine.

From: Orlando

This Post:
00
323628.13 in reply to 323628.1
Date: 6/13/2024 4:55:12 AM
Eesti kaheksajalad
II.3
Overall Posts Rated:
77
Second Team:
Meadow Dwellers
Dynamic In-Game Tactics: It would be a game changer if you could change your tactics at halftime or after each quarter while being online and watching the match live. This would motivate players to get online and watch the game while analyzing the opponent. Alternatively, you could adjust the tactics before the game with the coach, who would then change the tactics every quarter or at halftime.


I have been thinking about this a lot. It would be cool to not only change in-game tactics, but to do substitutions by yourself as well. It would be too time-consuming to have every game like that. But what if only a type of games was like that? Like pickup games, private league, cup or BBM. And maybe you could send a challenge to your opponent to have the game be "self-coached" and whether he or she has time to be present at the live game, could accept or decline the challenge. That would be really cool. Especially substitutions which I really enjoyed doing myself while playing basketball video games.

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