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Training jump shot/whole team

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61114.4 in reply to 61114.3
Date: 11/26/2008 8:05:34 PM
Overall Posts Rated:
44
the way most users work their training is to focus on PG/SG or PF/C positions. they will rotate skills every few weeks (most commonly 2 weeks) since skills partially train other skills thus resulting in more skill increases. now with that said, users will take their trained players that have reached a certain level, usually at the point that they can no longer afford to train them or need money, and put them on the transfer list. once the player is sold they will have the money to acquire players that play positions that they do not train.

so if you have inside men that have prolific inside scoring, but mediocre-respectable ID, RB, and SB they will usually get passed over for players that have strong/prominent skills in all those areas. you would get more money with well-rounded players. so i would advise you to continue training C/PF and then sell some of them to get good players in the PG/SG/SF positions.

This Post:
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61114.6 in reply to 61114.5
Date: 11/27/2008 4:27:13 PM
Overall Posts Rated:
154154
The primary goal of training is to improve trained players. Everything else depends on circumstances and approach. You mentioned only the most common.

This Post:
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61114.7 in reply to 61114.6
Date: 11/27/2008 7:59:58 PM
Overall Posts Rated:
00
Yeah I was gonna say...what's the point of training players, just to sell them and buy players somebody else trained? That is the hattrick approach. Seems to me I can just train my own players and save a lot of money.

I was going to train-up 6 PF/C, sell two of them and keep the other four permanently, and then start training guards. I got a "hall of fame" potential point guard in the last draft, I figured I should keep him and make a player out of him.

But I have definitely axed the team-training idea.

Message deleted
From: Astragoth

This Post:
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61114.11 in reply to 61114.9
Date: 11/28/2008 6:47:17 AM
Overall Posts Rated:
167167
hello mate

a few weeks ago your players were 1 year younger, they are now 1 year older and therefore pop less quickly :)

Try training OD like I am doing, a nightmare :P

From: CrazyEye

This Post:
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61114.12 in reply to 61114.9
Date: 11/28/2008 10:40:41 AM
Overall Posts Rated:
959959
this week you last all trainings minutes from the first training, so your guys don't train much^^

This Post:
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61114.13 in reply to 61114.7
Date: 11/28/2008 3:21:20 PM
Overall Posts Rated:
66
For most of the last two seasons I did "whole team" training in those disciplines where it is possible. I started with a whole squad of young players, and I was getting significant numbers of pops - at least two or three every week, and sometimes, when training 1v1, for instance, up to ten pops across my twelve or thirteen players. I think that, overall, is a faster improvement to my team than I would have got by concentrating on half the team, and then selling some of them to buy new players to populate the other positions.

Training the whole team is not the 'majority view' on BB, and it certainly doesn't help in creating one-dimensional monsters to sell on the transfer market. But I want rounded players, and I want a 'whole team' approach to games - where my bench players are not much worse than my starters, and no-one earns a fortune.

Such an approach can't work for everything - you can't train the whole team on ID or OD, for instance, so it relies upon you having players with some skill already in the 'untrainable' skills. My team is a lot better than it was two seasons ago, when I first started, and I'm hopeful this year of some actual success on the court.

All this is to say, don't rule out the whole team training. It is an option. And it can work.

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