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BB Global (English) > Muted players, purchased to win a CUP/avoid relegation

Muted players, purchased to win a CUP/avoid relegation

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From: rwystyrk

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178639.41 in reply to 178639.40
Date: 3/31/2011 4:45:52 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
You forgot about leaving strategy when team on BB use it just to win the trophy and don't care about the future. So costs are not important for them.

From: korsarz

This Post:
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178639.42 in reply to 178639.40
Date: 3/31/2011 4:49:16 AM
Overall Posts Rated:
202202
BB is not real life... here you'll have managers that don't care about the future, the'll win the trophy, sell out, wait a couple of seasons in lower leagues and try again... and this is a MASSIVE online game so the risk is that every season at least one guy will have that kind of idea, for example to win the national cup... it's impossible to stop if you focus only on finances

Last edited by korsarz at 3/31/2011 4:49:44 AM

From: korsarz

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178639.44 in reply to 178639.43
Date: 3/31/2011 6:07:49 AM
Overall Posts Rated:
202202
one suggestion was already given in this thread - club pays the salary for at least 4 weeks, either weekly (no change to current situation) or one time fee if the player is sold/fired within first 4 weeks after purchase... this is a radical financial measure targetted at divine-tricks and muted players, should be very effective...

as for playoff/relegation/cup games I suggest setting the transfer deadline 2-4 weeks earlier than it is now (similar measure as the one taken for B3)... for cup games it will be most difficult to solve as the final games vary in time between the countries

This Post:
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178639.45 in reply to 178639.44
Date: 3/31/2011 6:14:22 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
I can imagine another suggestion it was mentioned by someone earlier in some thread. It would be based on adaptability. It would take some time to make 100% performace for new signings. Maybe just 50% preformance before first training in new team, 75% of common performance after second training in new team and 100% of performance after second training in new team. It's just example, finally the numbers could be different, also it could take more time. By 50% performance I mean players with IS 20 would be playing like his IS is 10.

This Post:
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178639.46 in reply to 178639.45
Date: 3/31/2011 6:16:49 AM
Overall Posts Rated:
202202
I fully agree with that... it's just that it might not be taken into consideration by BBs, because it requires additional attributes in the database and changes in game engine... but that's not for us to analyse, the idea is good as far as it goes for effects it would give

This Post:
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178639.47 in reply to 178639.46
Date: 3/31/2011 6:21:58 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
As a employee of software company I don't think it would be so difficult, it's just about inputs for game engine not about changing the game engine.

This Post:
00
178639.49 in reply to 178639.48
Date: 3/31/2011 7:31:21 AM
BC Hostivař
II.2
Overall Posts Rated:
11991199
Second Team:
Jirkov
Because in my eyes impact of lower game shape is not strong enough and even if I accept the idea of lowering game shape it have to be 2 level just as player is bought, 2 level down GS first training and 1 level second training, but not random drop but accurate drop after common GS calculation. And even with this rule I'm not sure it would stop these tricks.

This Post:
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178639.50 in reply to 178639.49
Date: 3/31/2011 8:44:56 AM
Overall Posts Rated:
202202
600k center in average ... is still probably better than 100k proficient...

it might be a solution as those players are transferred very often so they would get -2 drop every week, soon nobody will want to buy them in awful gs... that idea might work, but the previous one with 50% skill usage seems a bit better to me

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