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Benefits of training players

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From: HAHA

This Post:
00
246469.40 in reply to 246469.38
Date: 8/14/2013 7:14:47 PM
HAHA001
IBL
Overall Posts Rated:
454454
It is great to draft a youngster who is good at secondary skills, so you can concentrate on training the primary attributes.

BTW, many of us used "Look Inside" , so driving and JS for PF are very important, whereas inside shot for SG is also important.

From: Zuros Jos

To: HAHA
This Post:
11
246469.41 in reply to 246469.40
Date: 8/15/2013 10:03:15 AM
Overall Posts Rated:
2929
I think im just gonna sell my trainee and my trainer after he pops tomorrow , the only thing training is doing for me is lessining my income.

This Post:
11
246469.42 in reply to 246469.41
Date: 8/15/2013 11:13:37 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
In the first 16 weeks, you probably shouldn't do anything, just build up the arena. I have invested over 2.5 million so far.

Then again, you're new to the game, so you need to experiment. I played one season before, and got banned. I now like the fresh start I had, I know some things already, so I don't waste money and similar.

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11
246469.44 in reply to 246469.42
Date: 8/16/2013 8:36:07 AM
Overall Posts Rated:
338338
there is a big difference between micronations and "normal" nations in terms of income!,active players etc.

This Post:
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246469.45 in reply to 246469.44
Date: 8/16/2013 9:29:52 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Yep, he should take advantage of being one of two active clubs in the country. Check his counterpart Teradata. Has won the league every time since joining, three seasons ago, cup also. Selling out the arena at max prices, with a mere 200k total salary. His income is probably over half a million per week.

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From: Jaakki
This Post:
22
246469.49 in reply to 246469.45
Date: 8/19/2013 8:54:09 AM
Overall Posts Rated:
6161
I had to read the whole thread to ensure that no-one have aforementioned a fact I was going to make but after Aleksandar's superb comparison to girlfriends just made my point sound irrelevant.

But I'll try to bring in my point of view.

When you train your players they'll develop (kind of obvious). But. Their salaries will be re-calculated after each season, so you can exploit their development for free the same season they've popped. That's a huge benefit as it might even be that one couldn't even afford their future salaries. For example my 12 players total wage is right now $ 422k but the future estimation is $ 453k. The gap would be even greater if a) my trainees would be younger and b) I would make them mono-skilled monsters. And yes: you can't get a "cap boost" like that on the first week of the new season. And it's the opposite for those veterans who will have skill drops but their salary will be re-evaluated after the season.

A few different examples and my current trainees:
Kotila (17081860) was my own draftee and recently was promoted to NT. (One goal achieved.) It's really beneficial to merchandise profits.

Lasicki (21338412) is my SF-project. If you roam the TL for players ID & OD 10+, you can guess why. If I someday will get bored with his training, I sure hope someone is still then paying those ridiculous multi-million prices.

Thirdly you might get a quick buck just to polish someones skills for a few weeks and sell him with greater margin as people tend to like more all-around players.

Last edited by Jaakki at 8/19/2013 5:19:01 PM