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Suggestions > new option: try to win by as many as possible

new option: try to win by as many as possible

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From: Asasasa

This Post:
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25836.40 in reply to 25836.39
Date: 1/23/2009 2:46:40 PM
Overall Posts Rated:
22
They certainly can, even more likely to happen if the coach would use all of his timeouts (but he won't in blowouts).

This Post:
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25836.41 in reply to 25836.35
Date: 1/30/2009 12:45:32 PM
Overall Posts Rated:
154154
Since points differential is the first tie breaker, it might also be helpful for that too...

Why to make an obvious best choice for everyone then? On NT level where it matters more sicne there are not that many matches per group every sane NT manager would choose that when it matters. Now they can do that to it is just not that obvious and it has some downsides depending on structure and balance of the team.

This Post:
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25836.42 in reply to 25836.41
Date: 1/31/2009 7:46:34 PM
Overall Posts Rated:
66
Last season I finished eighth and was automatically relegated, despite winning my last game of the season by 12 points - against the seventh placed team. I ended up missing out on seventh place (and thus a relegation playoff, and the chance of survival in the first division) by only a 14 points difference. In other words, if I had won by 20 instead of 12 then our positions would have been reversed.

I played CT to try to win the final game by the biggest possible margin, but once my team had achieved the desired 20 point lead, the coach rested my starters and so the lead was cut again, even though I was screaming at the coach to keep playing at full intensity. Coach was presumably happy with a 12 point win. I was miserable.

A tactical option to turn off the 'resting' and go all out for the biggest possible win would be useful in situations like this, and would do no harm to those who don't want to use it.