But yeah, you want the driving against OD because the high OD isn't really involved in defending drives.
Well I supposed that explains how big men with high driving and relatively low IS are shooting over 55% from the field against monster ID (see this starter in the alleged stronger D1 in the world (20780199)). Oh wait.
I wonder when you came around on OD being the god skill:(255072.9).
I looked but I haven't found information that ID and not OD stops DR from guards. I always assumed, based on what I read on forums, that a drive from an isolation play on the perimeter or mid-range is not DR vs ID.
Besides even logically that can't be right: if IS defends DR then you would probably need as little as 12-13 DR to overpower guards in Outside ISO no matter what their OD is. My SG also has reasonable DR (higher than 12-13) relatively high IS, if OD was not involved in defending drives and drives are key in ISO tactics, then he would have had a field day instead of shooting 5-23. Note that his actual points were fairly close to his PP100 rating, so it's probably not a fluke.
Okay, I misspoke. The OD determines if it's a contested or uncontested drive, but on uncontested drives OD was statistically insignificant as a factor for success or failure of the actual shot (though of course, as you're well aware, open shots don't necessarily have a better chance of going in).
Always been a fan of OD. Pretty sure I could dig up old posts in one of the "Oh, LI is unstoppable" threads from a few years back where I argued then that OD on big men was the key to stopping LI.
I was able to dig up a post on the offsite from a few years back that was specific to driving and what was found. I wish the whole blog series was archived, because it had a look at what affected success on uncontested and contested shots for inside shots, drives (a separate shot type!), two point jumpers and three point jumpers, plus more in depth look at who ends up guarding where most in zones and team flow vs. OD in terms of uncontested shot generation. At this point I'll just quote:
If player X drives, you compare his offensive skill (I suppose DR) with the opponent's OD to figure out what shot results from the drive. It could be a contested drive (in which we may suppose that player X's DR+IS goes against a defender's SB+ID) or an uncontested drive (in which there is a roll of the dice on a quantity determined by DR+ IS).