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The Foul System in BB

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This Post:
11
313451.40 in reply to 313451.30
Date: 2/8/2022 7:13:57 AM
Sant Mateu
ACBB
Overall Posts Rated:
27662766
Second Team:
Minuto 92:48

At the very least, I think players should become less aggressive in a game after they reach a certain number of fouls.



In addition to what you are commenting on, and as Darko rightly says... it could be appreciated that the more experienced the player, the more he also has the ability to control himself and make fewer fouls.

With those two improvements, the matter could be finished, and the game would be closer to reality, since for now there is no improvement in having an aggressive player.

Thanks.

This Post:
88
313451.41 in reply to 313451.30
Date: 2/8/2022 8:14:48 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Please, don't get me wrong - I really appreciate all the insight you have shared lately on various topics. All the work you have done, almost single-handedly, to revive BB and make it a much more enjoyable experience.

The fouls/aggression review was actually requested by me in this topic (312579.1) (by many others in different topics as well, I'm sure) and I'm grateful for your response.

I can't help but wonder, however, if sharing this much data and really giving clear and factual answers on how the game engine actually works is the right way to go... BB has always been (for me at least) about the mystery and vagueness of the details. It's always been fun to explore and try to figure out how things work exactly in order to gain an edge.

If we take this away from users and just hand all the goodies on a plate, it might somewhat take part of the fun away. Answers by the staff are much appreciated but maybe they could be a little more vague, I guess.

Just my 50c...

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: atsii

This Post:
33
313451.42 in reply to 313451.41
Date: 2/8/2022 8:54:26 AM
Espoo Seals
SM-Koris
Overall Posts Rated:
764764
Second Team:
Espoo Seal Pups
I understand your point of view and I also think there has to be some things that managers have to find out themselves. However, I think Justin does very good job with his insights being vague enough. Most of the insights are quite vague - for example here he just told what affects what, not how much something affects it. At the same time it is very helpful information, but also doesn't tell much about anything. Us managers just have to test and try ourselves. And probably still never find what is the absolute optimal.

Same with the buffed tactics. We were told what tactics were improved, but not how much - we just have to figure it out ourselves. But it's way better than just buffing some of the tactics without telling which ones.

From: mink0ff

This Post:
00
313451.43 in reply to 313451.42
Date: 2/8/2022 9:16:43 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Same with the buffed tactics. We were told what tactics were improved, but not how much - we just have to figure it out ourselves. But it's way better than just buffing some of the tactics without telling which ones.
Totally agree on that one. Updates to engine must be announced properly.

Existing algorithms however are a totally different animal imo. For instance, one thing that was too much for me, and I cannot remember where I read it unfortunately, were some very specific details about defensive zones - who has X % chance to defend whom, on what type of shot etc. I believe this should remain "inside" info.

On the bright side - those posts usually bring on a lot of discussions and input and sometimes very good improvement ideas are born, so I guess I can live with that at the end of the day! Much better than waiting for a response for months, as it used to be not long ago!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: atsii

This Post:
11
313451.44 in reply to 313451.43
Date: 2/8/2022 9:35:59 AM
Espoo Seals
SM-Koris
Overall Posts Rated:
764764
Second Team:
Espoo Seal Pups
Are you talking about this one? (312732.18)

Still no exact numbers, though from the wording used in jump shots you can assume it's 25% each. I see your point that this kind of information could in some cases be little problematic, but on the other hand, releasing more information about less used tactic is a good way to buff that tactic. With more information, managers can try to make it work. Of course, if the released information was about M2M or 3-2 zone, that would be bit questionable since managers already assumably know how they work.

From: mink0ff

This Post:
00
313451.45 in reply to 313451.44
Date: 2/8/2022 9:47:58 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Are you talking about this one? (312732.18)
Yep, that's the one.

...but on the other hand, releasing more information about less used tactic is a good way to buff that tactic. With more information, managers can try to make it work. Of course, if the released information was about M2M or 3-2 zone, that would be bit questionable since managers already assumably know how they work.
Well yeah, I have to agree with most of what you said. Guess it doesn't hurt to release some details, especially on less popular items... Might encourage us to explore even more actually and will definitely help with forum activity too. Just no numbers, percentages etc, please!

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
44
313451.46 in reply to 313451.45
Date: 2/16/2022 8:52:24 PM
Deronimo
NBBA
Overall Posts Rated:
6868
I’ll be honest, I don’t buy that explanation at all. My players foul like crazy, especially leading to free throws. And true I don’t have good shot blocking at any position. But I certainly don’t draw more fouls and still shoot very low percentages against teams what have high OD but based on player salary I assume low SB. Aggressiveness is literally only a detriment. People should know when they are looking to acquire players.

This Post:
00
313451.47 in reply to 313451.36
Date: 2/18/2022 9:59:24 AM
white snake
II.1
Overall Posts Rated:
72467246
Second Team:
Black Forest Boars
How does the engine calculate injuries?
During my last three games in Utopia, I had four injured players. For the last two? seasons I had no injuries.
How does it come, that the injuries occur in such a short timespan and after that it is nothing again. Just my impression, that if an injury occures, the propability for another one is higher during the next games... Just my impression.
I had a player in Germany, who got injured three times during a season. Before that only once, after that never again...

This Post:
11
313451.50 in reply to 313451.48
Date: 2/19/2022 1:42:40 PM
white snake
II.1
Overall Posts Rated:
72467246
Second Team:
Black Forest Boars
Just my impression, that if an injury occures, the propability for another one is higher during the next games... Just my impression.


A random process, with a constant probability, will often produces "runs" like this that then regress to the mean. Doesn't seem strange or unusual.


But this run is really stupid now. I have the next injured player in Utopia. That's no. 5 since Tuesday. I have a lv 6 doc and I don't want to know what would happen without him.

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