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Suggestions > [Official] Salary Formulas update

[Official] Salary Formulas update

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This Post:
22
324393.40 in reply to 324393.1
Date: 7/2/2024 10:04:17 AM
Xeftilaikos
A1
Overall Posts Rated:
10861086
Second Team:
Back2Back
- Inside Shot is a skill that currently cost NOTHING in our PG SG and SF formulas. This will be changed.
- Outside Defense is a skill that currently cost NOTHING in our PF and C formulas. This will be changed.
- Outside defense as a whole is a skill that is too cheap in our PG SG and SF formulas.


Even if I agree with this changes, I am worrying about where will this lead us. I feel that GE is not perfect, but it is more balanced than ever and we have to keep things like that. I know OD is affecting all kind of offensive tactics, but I think that is more affecting outside oriented tactics. If IS is more expensive in G-SF, will lead us to lower IS overall that will make inside oriented tactics worse. So this changes I feel that are in favor of outside oriented tactics.

This is why I suggest to increase a little bit the cost of ID too, if we increase the cost of OD. In every position, but less in guards. You should also increase the cost in high end SB a little bit. I will write more about SB later. I also think that the cost of IS has to decrease in bigs.

At the moment a lot of teams use guards with 20+ IS to play LI or LP and one of the reasons is that we cant have 20+ IS in bigs because of the salary. Without guards with high IS, inside oriented tactics will became worse. This is why I think IS in bigs should be a little bit cheaper.

About SB, there is a problem in the current salary formula imo, at least in D.1 bigs. I think SB is too cheap over 15 (where is very effective) and too expensive under 12 (where is almost useless). For example +4 SB in this player costs ~34k but I feel that gives you nothing against a D.1 opponent.
But +4 in this player costs ~23k and gives you a huge advantage.
Same for RB in guards, in this example ~22k that will maybe give you 0,5 RB per game.

Overall I think RB is very expensive and it should be a little bit cheaper, also in bigs. PA is also very expensive in guards. Players like Nash and Stockton are rare, but it is impossible to build a player like them in BB. You changed assists in GE just to help us score more, it is easier to make PA cheaper.

I also think that JR is a little bit expensive, but if you decrease the cost of JR, then you have to lower more the cost of IS in bigs.


Last edited by str77 at 7/2/2024 10:31:56 AM

From: deanswer

This Post:
00
324393.41 in reply to 324393.40
Date: 7/2/2024 2:04:33 PM
deanswer
IV.48
Overall Posts Rated:
177177
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

S52 CUP WINNER "non dire gatto se non ce l'hai nel sacco"
This Post:
22
324393.42 in reply to 324393.41
Date: 7/2/2024 5:25:30 PM
deanswer
IV.48
Overall Posts Rated:
177177
Second Team:
dequestion
I would suggest:
- decrease the cost of JS for PF
- decrease the cost of JR for Guards
- decrease a bit the cost of IS for PF and C

As you said it is quite weird that inside attack is not from the pf/c

and to put a maximum wage to pay at 250K, does not matter if real salary would be higher, max you will pay 250k
this is a way to let people train new (crazy) profiles
Give more value to top players and NT players.

and train 3 skills players with no regret

S52 CUP WINNER "non dire gatto se non ce l'hai nel sacco"
This Post:
22
324393.43 in reply to 324393.42
Date: 7/2/2024 7:10:22 PM
Jack Sparrow
IV.37
Overall Posts Rated:
134134
and to put a maximum wage to pay at 250K, does not matter if real salary would be higher, max you will pay 250k
this is a way to let people train new (crazy) profiles
Give more value to top players and NT players.

and train 3 skills players with no regret


If the maximum salary limit (for example at 250K as you indicate) included the prohibition of accumulating more than two or three players per team with that maximum salary, I would see it as correct. Otherwise it would be an incentive to create countless monstrous players without fear of paying a million dollars for them.
Naturally, the national teams could line up as many players as they have available with the maximum salary.

This Post:
33
324393.44 in reply to 324393.1
Date: 7/4/2024 3:40:15 AM
Ziuwari
ACBB
Overall Posts Rated:
798798
I don't think any big change in the salary formulas is needed right now. Outside tactics are already stronger than inside tactics but inside tactics are viable because teams can afford to have players with huge OD. An increase in the cost of OD would finish that, and it would probably end in everyone playing outside tactics like in the early days of BB. If you want to increase the cost of OD (which is comprehensible since IMHO that skill is too good in salary/performance ratio), it would also need to be accompanied by a effectiveness decrease of outside tactics. But, in any case, I think these kind of changes should be implemented very progressively, along no less than 5 seasons.

If I had to change anything related to skill cost, I'd change passing. And it'd be a decrease in salary for PG.

This Post:
33
324393.45 in reply to 324393.40
Date: 7/5/2024 4:13:05 AM
QQguest
II.3
Overall Posts Rated:
279279
I roughly looked at the discussions here and in the Discord group and found that one perspective hasn't been mentioned:
The salary formula affects matches between teams from different divisions.

Firstly, cup games and BBM/B3 may involve matches between teams from different divisions.
Setting aside the advantages of Attitude and luck (including home advantage and injuries), the most important factor is the strength gap between the two sides.
For a low-salary team, such as a Division 2 team with a 300k salary, versus a high-salary team, such as a Division 1 team with a 600k salary,
If there is "absolutely no chance" for low-salary team, then this part of the game becomes boring.
If the salary formula almost entirely reflects match strength, it could lead to such a consequence.

Under the current salary formula, a low-salary team needs to use good secondary skills (especially IS for outside players and OD for inside players) and sacrifice some skills to compete against a high-salary team with bad secondary skills.
Although it is still difficult to win, there is at least some hope.
Therefore, it can be seen that the salary formula must find a balance between almost completely reflecting match strength and maintaining gameplay.

Alonso repeatedly mentioned that any balance or changes to the salary formulas won't be massive or huge.
If the impact is less than the salary updates in S37 (223143.53) and S38 (223143.57) or, for example, if the salary increases by 5% to 7%, I don't think we need to worry too much because after the last salary updates, we were still able to train in the same way.

Last edited by little Guest at 7/5/2024 8:55:45 AM

This Post:
00
324393.47 in reply to 324393.46
Date: 7/10/2024 3:22:24 PM
Archers of Loafcross
II.4
Overall Posts Rated:
7373
I second the notion that there be an indicator of next season's salary. This would also be helpful on the transfer market.

This Post:
11
324393.49 in reply to 324393.48
Date: 7/11/2024 10:08:13 PM
Archers of Loafcross
II.4
Overall Posts Rated:
7373
No guarantee that Buzzer Manager updates with the new system. We should also get a break on developing draftees.

This Post:
11
324393.50 in reply to 324393.49
Date: 7/13/2024 5:44:18 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
Couldn't the salary be determined by the player's TSP?

With differentiation between inside and outside skill according to the position the player is listed in.
Example: Inside skill costs more for Centers and FPs, while outside skill costs more for Guards. Maybe the skills could have the same weight for SFs.

I think this would bring greater freedom in training (consequently diversification "at the top of the pyramid") while maintaining a certain fairness in the salary/ability ratio of a player.

I suggest this because today there is basically a formula of players around 160 TSP.

You can't find a guard of this level with 20 jump range (or pass) instead of 20 on inside shots and it practically makes it impossible for the bigs to have 20 on two - three inside skills

Last edited by treinadordebasquete at 7/13/2024 5:50:08 PM