Add me to the list of people who like the "idea" of the new system (especially introducing staffs with various specialties), but totally dislike the implementation. Most of the criticisms of it in this thread have been spot-on, and the defenses/responses given by the GM's/BB's have been pretty hollow.
It's both unrealistic and stupid that staff salaries go up while staff performance remains the same. All that does is leave a player with two choices: continue to pay higher and higher salaries for ZERO increase in performance, or else fire your current coach and pay ridiculous auction fees for staff that gives you zero increase in performance. LOL what a choice. Damned if you do, damned if you don't.
I signed up in this game because I was interested in basketball. I don't have much interest in micro-managing weekly fluctuations in staff salaries. Ugh. Why would anyone think this is interesting?!? Fun? Honestly (really, I mean this), do the creators of this game expect that we are supposed to find this fun? That we're going to sign on each day going, "Wow, my doctor and my trainer are now demanding ridiculously overinflated salaries, hey you know what, I bet it would be a blast if I went to the staff auction and poured through fifteen pages of staff listings to try to find a staff member who might be able to provide me with the same level of performance, without paying an overpriced salary or a ridiculous auction fee!!!"
I also want to say that this seems like development time that was poorly invested. As others have pointed out, the actual level of *basketball* strategy in this game is pretty minimal. Pathetically minimal, actually. There are, what, about a half dozen offensive tactics options, and maybe an equal number of defensive ones. That's it. I would think the game would benefit by GREATLY expanding the BASKETBALL part of the game, rather than introducing tedium and frustration in forcing players to attempt to constantly monitor dozens of staff member listings so that they can figure out if it's worth it to auction $300k in order to grab a lvl 3 trainer asking $9k a week versus staying with their current lvl 3 trainer who's asking $11.5k a week, and breaking down the rate of salary increase for each based on their current salary and thus calculating the exact optimal time to make a staff chance based on percentage salary increases per week versus current market fluctuations in auction values for staff members of various levels.
Bleh. No thank you.
And just so the devs don't think I'm just whining without contributing anything positive, here are some of the basketball strategy things that could be added:
* a momentum system in-game (influenced, perhaps, by home court advantage)
* a "hot hand" system where players who make several good plays in a row get a temporary boost (and also, tactical settings for how much to "force" the ball to a player with a hot hand)
* special 4th quarter strategies when up/down by a little/lot
* implementation of "big plays" (alley-oop dunks, etc.), perhaps linked to the aforementioned momentum system
* implementation of actual coaches (of all staff, this would be the only one truly interesting) who have differing strengths/weaknesses (in-game strategy, recruiting, team motivation, end-of-game scenarios, etc.)
* implementation of player "special abilities" or "special traits" (similar to Hattrick's "Specialities" like Quick, Powerful, Unpredicatable, etc.)
* some meaningful implementation of team chemistry
Those are just a few things I could think of off the top of my head. Any of which, IMO, make the game a lot more interesting than paying more and more money each week just to keep the same crappy staff members I already have, all of whom obviously must be mentally retarded since they never get one bit better at the job they do, no matter how long they do it.