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BB Global (English) > Is BB dying a slow death?

Is BB dying a slow death? (thread closed)

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This Post:
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260959.408 in reply to 260959.402
Date: 12/3/2014 5:27:44 AM
Overall Posts Rated:
1616
... it would dilute programming resources devoted to the basketball sim, diverting them to something irrelevant to the b'ball sim. The basketball sim seriously needs their full attention.


Maybe your right that it would dilute programming resources, but keeping people interested is not irrelevant.

You know why lots of people shop at wallmart. It's not just because of the low prices. It's because you can buy a can of soup and a tire for your truck at the same time. It's the variety of things that you can buy.
Variety gives people more options and it makes things more interesting.

Seriously, that would in no way help managers somehow learn a game that they couldn't grasp even without all the distractions you propose. It is bad enough that BB hasn't yet been able to corral all the day trading that is so disruptive to the b'ball sim; don't add to the disruption. I think managers who cannot figure out the game need more clear instruction and game documentation, not distractions.


Do you really think that would be that big of a distraction?
I can log on and do everything i need to do in less than 20 minutes a day.
There is not much to this game.
The basic of this game are very easy to learn.

Understanding game documentation only takes you so far in this game.
The experience of making mistakes and understanding what those mistakes are is far more important.
So maybe people need something else to entice them so they stay not quit and learn from their mistakes.

I think the changes they made has stopped quite a bit of day trading (there never going stop all of it), but i also think it has affected normal trading.

This Post:
00
260959.414 in reply to 260959.408
Date: 12/3/2014 2:10:46 PM
Overall Posts Rated:
370370
... it would dilute programming resources devoted to the basketball sim, diverting them to something irrelevant to the b'ball sim. The basketball sim seriously needs their full attention.
Maybe you're right that it would dilute programming resources, but keeping people interested is not irrelevant.

I said "irrelevant to the basketball sim."

Seriously, that would in no way help managers somehow learn a game that they couldn't grasp even without all the distractions you propose. It is bad enough that BB hasn't yet been able to corral all the day trading that is so disruptive to the b'ball sim; don't add to the disruption. I think managers who cannot figure out the game need more clear instruction and game documentation, not distractions.

Do you really think that would be that big of a distraction?
I can log on and do everything i need to do in less than 20 minutes a day.
There is not much to this game.
The basic of this game are very easy to learn.

The basics of chess are easy to learn, too. Would you say of chess, "There is not much to this game," just because the basics are easy? If you stop with the basics of either BB or chess, it is a simple game, with "not much to it." Would you propose adding things that are irrelevant to the strategy of chess so people stay interested in it? Well, maybe you would, since that's how you look at BB, but I would not. I would say go beyond the basics of both games and get the most you can out of both games ... without bells and whistles.

This Post:
1111
260959.415 in reply to 260959.413
Date: 12/3/2014 5:13:21 PM
TrenseRI
II.1
Overall Posts Rated:
36063606
Second Team:
ChiLeaders
So, looks like you couldn't keep it down anymore and you're back to your old practices: long, borderline offensive posts, thread spamming (of the last 6 posts, 4 are yours) complaining about things we already discussed and explained (the new tax system, to be specific), spreading negativity and your malcontent with the game.

I wonder, how many times are we going to have to discuss the same thing again, over and over... Until you "make" us change the rules to those you'd like best? I must say right away, I don't respond well to that kind of pressure. I've explained the arguments, made my point, you can now either accept things or cool off the forums a bit. No, we won't ban you for that, but I won't hesitate to delete posts if I deem them as unnecessarily inflaming the forum atmosphere or repeating the same thing again and again.

Stick to being constructive, we all know you can do that, and do it well. Don't dwell on the past, move on, accept things, they are not going to change in the short run. Find a way to function within the system without complaining about it and maybe, just maybe, the level of fun you receive from this game will rise. Oh, and most importantly, read the text linked in my sig, especially no.5.

This Post:
11
260959.417 in reply to 260959.414
Date: 12/3/2014 9:13:30 PM
Overall Posts Rated:
1616
I am just wondering why it has to be relevant.
If your goal is to attract more users does it matter how you do it.
example - people go to a casino not just to gamble but to see a good show to have a good meal or to sleep in a n ice room.
So why does a casino offer all those amenities?
Because their enticing these people to come to their casino and gamble.
Basically, their attracting more users to their site.
That strategy would work the same way for this game.
I am not trying to imply that gambling is the way to go - that was just an idea.
Rather, giving people something else could bring more people in.

" Would you propose adding things that are irrelevant to the strategy of chess so people stay interested in it?


Yes, that's exactly what i propose, because strategy is related to time and time is related to experience.
That means people need a reason to stay so they can formulate a strategy and that does not happen over night.

I have been to a game room - they had a big screen tv - vending machines - lots of games - free coffee - you could even join a chess club.
So why do they offer these things?
Do these things offer any strategic value to the games?
To me, it seems they have these thing to attract and keep people coming back to the game room.


Last edited by vdog at 12/3/2014 9:52:45 PM

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