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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.409 in reply to 251069.407
Date: 1/3/2014 3:01:17 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
We think in same way :)


They say "great minds think alike" :)

Or fools seldom differ, maybe :)

This Post:
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251069.411 in reply to 251069.410
Date: 1/3/2014 4:18:42 PM
Overall Posts Rated:
77
I like that. I may not have a problem then.

This Post:
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251069.412 in reply to 251069.394
Date: 1/3/2014 6:23:10 PM
Overall Posts Rated:
394394

I also am a huge fan of Friday mornings to see how my prospects responded to their training that week.
It is also fun to see what happened in regard to GS, and also to see if anyone popped in Experience.
Glad to know you enjoy this game the most. I've considered playing others, and even made a profile on Hattrick, but never logged in again, so my team there went bot long ago.

Whatchu talking about Willis?

This Post:
00
251069.413 in reply to 251069.410
Date: 1/4/2014 11:47:54 AM
Overall Posts Rated:
77
Apart when tanking, you don't make much money at higher levels. All the competitive leagues anywhere in the world have teams just scratching the red zone when they are willing to win and the one just below making some money, but not a lot.


You cannot create a system where the tankers lose money when tanking?
I am sure it has been suggested but why isnt there a limit to stadium expansion at each level?
Here is a thought.
Make 2 more teams able to promote/relegate from each league so there is more movement each up and down. Add a big bonus to promoting teams.
Put a seats limit to each division (this is example not real)
DIV 5000 seats
DIII 8500 seats
DII 11500 seats
DI Unlimited

If I am in D.IV, I can expand my stadium above and beyond 5000 seats but at the season reset I will lose any of those seats and I will go back to 5000 IF I stay in DIV. If I promote I can keep the seats. So I have to evaluate my season goals and expand accordingly. If at the end of the season I am in debt I relegate to the lower division.
Any time I tank I lose stadium seats, essentially impeding from making lots of money in lower divisions and forcing me to rebuild.

This Post:
00
251069.414 in reply to 251069.413
Date: 1/4/2014 11:53:05 AM
Overall Posts Rated:
32293229
Make 2 more teams able to promote/relegate from each league so there is more movement each up and down. Add a big bonus to promoting teams.


That simply doesn't work. Every level below the first has four times the number of leagues as the league above it, so to promote 2 more teams per league, there would need to be 8 more demoting teams per league to make it work - so essentially this proposal would see three teams promote, twelve demote, and one team staying per league.

This Post:
00
251069.415 in reply to 251069.414
Date: 1/4/2014 12:18:51 PM
Overall Posts Rated:
77
Good point. Since there is good balance right now, leave as is. But any thought on the stadium cap?
Is it impossible as well?
One edit. Perhaps unlimited seats at DI is a bit much... have to rethink that...

This Post:
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251069.417 in reply to 251069.413
Date: 1/4/2014 8:00:18 PM
Overall Posts Rated:
12661266
worse idea ever sorry
building an arena is a long process and doing this would mean any team which promotes will not be able to compete as there income can not match those already in the league.

The biggest thing is to limit the advantage of i coming down to more money wins most the time. The over taxation is a great step. Now just make it if you get flogged often like tankers do you crowds drop and drop and take ages to win back. Say if you lose x games by more then y points in a season you lose z% of your crowds and it takes longer to win them back again. Teams that lose every game in a season after being competitive should have next to no one coming to their games. Big time mulity season tankers should end up with their season ticket o holders only turning up by end of their 2nd season of tanking.

This would make it a non option for anyone.

This Post:
00
251069.418 in reply to 251069.417
Date: 1/4/2014 8:36:00 PM
Fab Five
II.3
Overall Posts Rated:
13351335
Second Team:
Fabulous Five
Maybe the easiest way to prevent tanking is to increase the salary floor in each league. If mine is now 200k, lets make it 300k.

This Post:
00
251069.419 in reply to 251069.417
Date: 1/4/2014 8:37:10 PM
Overall Posts Rated:
536536
The biggest thing is to limit the advantage of i coming down to more money wins most the time. The over taxation is a great step. Now just make it if you get flogged often like tankers do you crowds drop and drop and take ages to win back. Say if you lose x games by more then y points in a season you lose z% of your crowds and it takes longer to win them back again. Teams that lose every game in a season after being competitive should have next to no one coming to their games. Big time mulity season tankers should end up with their season ticket o holders only turning up by end of their 2nd season of tanking.



I like the theory, but if we bring it in, please dont make it retrospective.

That said I sat on the salary floor in Div 1 last season and still got 7 wins and had a point difference for the season of -186, plus had a good run in the cup

Last edited by Sid Vicious at 1/4/2014 8:39:06 PM

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