An economic balance is the EXACT OPPOSITE of pretty much ANY realistic economical concept IRL. Because IRL economy is based on CONSTANT GROWTH (which is quite an absurd theory overall, but that would lead to philosophical or even political debates, so let´s ignore that).
Working in a STABLE system is a pretty uncommon concept for the most of us, as anybody is "expecting the next boost just around the corner". Maybe we should take this as a challenge, and we should try working around instead of using our "growth based" solutions for a "stable based" problem?
About the economy, working on a stable system doesn't mean encouraging the teams to tank&stand by's and having a poor competition, with the same teams going down&up every season like a lift.
The actual system subsidizes the managers who decides to give up the competition, it's a fact.
(low salary salaries allowed and when they promote they have a bonus for promoting so they have great incomes on that season).
Meanwhile there are other managers that if doesn't like to give up matches because it's not fun, they lose money week after week and if they want to promote they have to play a risky strategy like training in 1 seasons only primary skills or selling sustainable players and hiring monsters with the consequences that if it doesn't work they will go 2-3 steps back
The only escape for the competitive managers was the transfer list. Those who tried to build nice players had the option to go to the market and pick up some benefits by selling the players, but now the demand and supply is far from reach an equilibrium, in fact i don't see any equilibrium there, the inflation of the past wasn't good, but the depreciation we have now it's bad too.
The ''stable system'' has to attract the managers to play the games(at least on a competitive way), because if not then the managers lose the interest on the competition and end leaving the game(it's not weird to read opinions from managers that they just keep playing the game because they want to keep in touch with the community but anything more).
From my experience on this game, i know that making a change on the economy won't satisfy everybody, but a change on this area is needed to change the incomes of the teams.
Last edited by Marot at 2/22/2012 12:40:29 PM