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214067.41 in reply to 214067.40
Date: 4/14/2012 5:02:10 AM
Overall Posts Rated:
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I'm sorry for Josh Fuall, as we seem to fade away a little from his original subject. I'd be happy to continue the discussion in another place (or just here if he's ok with it) if you'd like.

Once again, I'm not here to proof what's wrong or right or who's wrong or who's right. I'm speaking as a user here - I didn't pull any information from the database (i'm not even directly able to). It's no where my intention to blame the customer, i think i've highlighted this several times already in my posts, but somehow you seem to misread or not want to read this. I'm here to raise a discussion about a certain point where taking one argument (the blame the devs game) is much easier than the other, on which I doubt that argument is fair. As you see I already stated that I cannot confirm nor deny the existence of the problem, for the purpose of this topic I just assume there might be a problem and then aim to trow a different light on the same subject.

We all aren't even close to having acces to amounts of data that can possibly test whether or not there is an issue. Simply because we do not know skillsets of other teams when looking at games and we also do not have a sample with known high ID/SB players large enough to actually observe the results (as these kind of players are a rarity in this game at the moment). In this case though, I'd value the opinion of the one that actually programmed the engine (Charles) highly, so I assume some skills are currently undervalued by the majority.

There is a huge risk for confirmation bias in this case, though, so that's why we should be careful taking strong stances. I also feel that this is where your argument is coming from, but correct me if I'm wrong, it's seems to be that you argue from the position I know the BB-designers are wrong and thus these are the results from it, rather than the other way around.

What I'm missing in your argument is the comparison. We didn't define what's high shot blocking and to what to compare it. That's what I'm also missing in the high salary argument since Josef Ka's formula's have shown shot blockings coefficient has been lower than the one for IS,ID and RB. In terms of your challenge for a maximum salary player it could very well be that a high shot blocking one compared to the opponents IS and compared to its own IS,ID and RB may be more effiicient both salary and performance wise. Noting at this comparison we may actually want to create a center that switches the current values of IS and SB of the centers. I'd expect this tol be a very performance efficient center. It will still be able to abuse its opponents possibly not optimal defense, but it can defend on its own.
Just look at the transferlist. If I search for Inside Shot - Minimum: Prodigious (16) I get 239 results, if I search for Shot Block - Prodigious (16) I get only 1. While as we showed earlier, the SB-16 is probably cheaper in terms of salary.

I'm not saying you have to swap these skills, but I'm just using this as an example that there probably are much more salary AND performance efficient players possible than we see now. If they are created, wouldn't this also help the problem of the original poster? I'd expect this will contribute to it, yes.