Everyone, IMO, errors in the way of punting JR and SB for sooo long.... and they are lower salary cost, free in some formulas.
Naah, that's two of the three main skills/trainings I did in Utopia. It was one of the results from the seasons long data collection. That's also the way I mentored some of the german managers when they trained their guards (JR) and bigs (SB). And I'm doing the same with the swedish NT now.
For SB I can look at it that way with ID a little bit but I error more towards SB>ID for bigs by about 3 points, and at the VERY least even, to guarantee effective defense. For PG~SF I will take SB as much as 5 points higher than ID gladly.
This is for 4 reasons-
#1 SB helps on all shots, even some that ID doesn't matter.
#2 It is help defense stat, ID isn't
#3 It is cheaper/free for those positions
#4 You can't spend so many points at big stats for guard, he will be big/have no skills of guard. So I choose IS/SB whatever ID pops by secondary/elastic and CT and pray that RB stays as low as possible
- Nestor was at the difference you emtioned SB=ID+3. For getting blocks it's great. For your overall defense it's a little bit weak. The reason is that your player will cause a missmatch because of his ID. This will attract more actions against him and thanks to his SB he will defend and block a lot. BUT... Your success rate for his defense will be lower than from a guy with SB=ID.
Simple example:
Player A: ID 13 - SB 16
Player B: ID 16 - SB 16
Player A will defend more shots and thanks to this he will end up with more blocks. Player B is the stronger guy, so the offense will try to go around. The question here is: where is the break even point? Is it better to have a guy who decreases the overall actions because of his overwhelming defense or is it better to have a "trap big". Someone who might be a weaker ID player but strikes you with his SB more often. Both things work. I know this, because I'm currently in this situation.
Let's take Nestor again.
His SB% is at 37% this season. His success rate in defense is at 73%. He had the same numbers last season too. What does this mean? Two seasons ago I came to the conclusion (from my numbers and old BB posts) that there is a border line for defense. The GE has it's "weakling rule" so that even a benchwarmer with very low skills could score some points. This border line is at 90%. 10% of the defense actions will end with a shooting foul or with a field goal. That's where my Haek lives. Since his training is finished, he is between 82% and 89%. Even during the season 32 against bot teams he finished with 87%. Nestor defends a little bit more than twice as much actions as Haek. So, Haek is Player B from my example. Nestor Player A (just other skills, but the gap suits). Who is better for my team? I understand why you say you go with SB>ID. I see the benefits from it. For me, such a guy is a trap. And this trap can hurt the others really badly. But if you take it in general, the SB=ID is stronger. More efficient. He will have a higher success rate and a lower shooting foul rate (as long as he isn't a fouler). The only thing were he will be "weaker" is the amount of blocks. But the block% will be almost the same for them.
#1 SB helps on all shots, even some that ID doesn't matter.
Yes. The more you get away from the paint, the less blocks and the impact goes down. But even at 3ptrs SB kicks in.
#2 It is help defense stat, ID isn't
Jop.
Are you going to be promoting to a top league any time soon?
Not with the first team. But the second team plays its first season in Div. 2 and the target is to promote to Div. 1. I'm almost finished with the players base so next season I want to buy 1-2 players to strentghen my team. It's like this: all the errors and tests and results which I did with the first team are used to build the second one.