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Training Speed Analysis 2

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78242.415 in reply to 78242.414
Date: 4/27/2011 10:09:10 AM
Overall Posts Rated:
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That elastic effect is very powerful.

Yeah, it's always nice to draft a player with good complementary skills, so the elastic effect will make his training quicker.
But in any other case, I'm not sure training complementary skills first and then main skills is faster than doing main skills first, then the rest.. The main skill skill might train faster, but training all the other skills first will take some time, because elastic effect also works negatively, so the bad main skill will slow down the training of his other skills.

Personally, I think it doesn't make a difference.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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78242.417 in reply to 78242.416
Date: 4/27/2011 4:18:24 PM
Overall Posts Rated:
209209
Again, according to the parrot, more like 4-5 weeks.
Maybe someone with experience can confirm this?

Last edited by Thelonious at 4/27/2011 4:20:41 PM

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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78242.420 in reply to 78242.419
Date: 4/27/2011 10:11:52 PM
Overall Posts Rated:
209209
Very useful info. Thanks!

The argument could be made that skills should speed each other up reciprocally. Training would certainly be easier to understand for newcomers.

On the other hand, this system makes some sense.
DR <-> HA: maybe handling doesn't require athleticism, as opposed to driving, but I can kind of see why it goes both ways.
JS/IS -> DR: Being a threat from outside makes opposing players defend you closer, so it's easier to drive by them. Having a good inside shot makes driving a better option, so you're likely to use it more often and gain more experience at it. But I would also argue that being able to drive creates space, so the jumper becomes a better option, and it helps you create easier looks close to the rim, so this one could easily be both ways.
OD -> HA: I don't get it. Maybe being a good outside defender you know the tricks, and how to avoid them when handling the ball..
PA -> ?: How about IS? Nash/Rondo get open looks inside not only because they're good a driving, but because defenders are afraid to help out and leave their man open.
JR -> JS: I don't know, some guys are simply mediocre jumpshooters, but have good range. Guys like Artest, Bowen, Pietrus, Posey, Batum, Barnes. Basically all defending SF who can hit the open 3 fairly well. It doesn't seem to help their midrange game, though. But they can't shoot off the dribble so maybe that's why. But I'm pretty sure Bowen is a better 3pt shooter than a 2pt shooter, even alone in the gym.

Anyway, it will all be different next season, so no point training handling all season long this time..

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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78242.421 in reply to 78242.420
Date: 4/28/2011 5:26:06 AM
Overall Posts Rated:
204204
Passing trains Driving, so that's the way good drivers get their open looks inside.

OD and Handling really does make little sense. That ID doesn't train OD a little is more surprising to me.

JR->JS does make some sense, though, since when training their Range, players take lots of jumpers, even if they don't hit them regularly - that's why there are separate skills for range and JS, or Handling and Driving... they are not the same, but training the one will help improving a little in the other.

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