I am just wondering why it has to be relevant.
If your goal is to attract more users does it matter how you do it.
example - people go to a casino not just to gamble but to see a good show to have a good meal or to sleep in a n ice room.
So why does a casino offer all those amenities?
Because their enticing these people to come to their casino and gamble.
Basically, their attracting more users to their site.
That strategy would work the same way for this game.
I am not trying to imply that gambling is the way to go - that was just an idea.
Rather, giving people something else could bring more people in.
" Would you propose adding things that are irrelevant to the strategy of chess so people stay interested in it?
Yes, that's exactly what i propose, because strategy is related to time and time is related to experience.
That means people need a reason to stay so they can formulate a strategy and that does not happen over night.
I have been to a game room - they had a big screen tv - vending machines - lots of games - free coffee - you could even join a chess club.
So why do they offer these things?
Do these things offer any strategic value to the games?
To me, it seems they have these thing to attract and keep people coming back to the game room.
Last edited by vdog at 12/3/2014 9:52:45 PM