For this reason I favour the player losing 2 levels of GS (ie. adjusting when he joins his new team). Looking at the BB3 players this would mean by q/f stage or later they would be pitiful/awful GS and then this in itself makes them almost worthless. Only noobs who have yet to get to grips with the game will end up buying them for 10k thinking they have got a bargain...
I really dislike this idea.
What many people should consider is that the transfer system affect ALL the players on the market,not only the best,but it seems many people consider only the situation of the top-level players,nut not the situation of the rest(the majority) of the players
I see two bad points
1)GS help to rise the prices of the players,because you are going to pay less for a player who is bascially useless while he's out of shape.If you force to drop the GS of all the transferred players,also for the users who make une pourchase and one sell in a season,you penalized the users who care about GS also sacrifing some resluts lowering the prices of a player.
2)There is an enormous difference if a top player or a lower level player is out of shape
A 60k center makes the difference in a III division,but if he is out of shape he doesn't help you against a 40k center.A salay monster against a 100k center however is useful also if he is out of shape,so you would penalize more the market of low/medium player than top level player
The transfer system is pretty good,the bad thng is the overall economical system of the teams